"Facility" Early Environment Progress
Last Image: My first attempts at Houdini generating caves covered in ██████████████████
#indiedev#gamedev#madewithunity
Rip limbs from your enemy and graft them onto your body in Subject Redacted!
We're hard at work moving towards an Alpha.
Cool shots from a recent playtest in the replies 👇
https://t.co/b26rEkbHBy
#screenshotsaturday#gamedev#indiegame#indiedev#madewithunreal
Just submitted Subject Redacted to my town's local indie feedback circle. Excited for a broader audience to see what we've been working on.
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We're hard at work on environment art for "the facility".
Hastily built in the drilled-out caverns of an unknown moon, researchers toiled to understand and contain the beings deep below.
Follow us for more details, soon to come.
#screenshotsaturday#gamedev#indiedev#scp
Everyone loves concept art right?
The best part of gamedev is exploring possibilities until your scope is way too big :)
This month's work is iterating on the Colony, the hub area where you chill and converse with it's semi-human denizens.
#gamedev#indiedev#conceptart
We're heavily inspired by @scpwiki
In fact, this game started as an SCP fan game, but quickly took on a life of it's own.
Swapping body parts with wacky, dangerous SCP-like creatures is our new focus. Play as an SCP of your own making.
(Working on a new defensive torso)
@WarpedBiotic Thanks! Unfortunately we already have a sound designer at the time, though we may be hiring for additional sfx work down the line as the project approaches content complete.
The colonists adapt to their harsh environment using whatever they find in the containment facility.
Our artist is iterating on clothing designs for the newly released "Subjects".
#gamedev#indiedev
This week, sculpting the "Masochist" set of body parts.
Use the sturdy arm to create defensive barriers on the field!
Blood is a valuable resource in Subject Redacted. The incurable gash on the legs provides an unceasing torrent of the resource!
#screenshotsaturday#indiedev
In this RPG, there are no weapons or equipment.
Your body is interchangeable.
Kill an enemy who brainwashes with their hand? Graft the arm onto yours.
Find a corpse with legs that speed up battle turns? Finders keepers.
Body Part reveals + art periodically in this thread!
@MichaelLBelcher Gonna have to spend the whole weekend cleaning it up, what a pain!
There's an in-game usable anomaly that blows air everywhere, might as well make one that helps clean up.
This #screenshotsaturday has all been about getting prepped for environment art & finalizing our look and feel for the Facility.
Probably way too much greyboxing later, we're ready to beautify!
#gamedev#conceptart
https://t.co/CLXrBDUVlH
More info and gameplay of Subject Redacted to come! A big part of this RPG is the ability to swap your body parts at any time. There are many limbs, so we'll be doing teasers on their abilities in the upcoming weeks. (No spoilers!)
This is Subject Redacted.
A new in-development classic RPG for two players.
No equipment, no weapons. Swap your body parts for your enemies' and gain stronger "anomalies" - powers beyond human understanding.
A belated #ScreenshotSaturday since we've been hard at work on the demo of @SubjectRedacted. Here's some concept for the colony area, where anomalous "human-like" beings struggle to carve out a home of their own.