I made a "See Through" feature for my game, when the player can't see the character directly. If someone wants my HLSL file of this feature I'll link it in the description, also you can use it as a custom node in the shader graph.
#gamedev#madewithunity#indiedev
After a few days of work, I made a 3D noise mask for my project. I can use it for different contact effects like ground trails, waterfalls, etc. To be honest after lots of trial and error I thought it was impossible, I'm so happy right now
#madewithunity#unity#gamedev#indiedev
🔲 HI! The last few weeks were a hard-working time period, but now we can share with you our progress. Check out our main menu interface!🔳
#madewithunity#unity#gamedev#indiedev#UI
🎨 A few days ago we started to search for our game graphics style. Check out our progress and if you have ideas on how to make our game style more Mad Max looks like, please leave your ideas in the comments. Thx🎨
#madewithunity#unity#gamedev#indiedev
Today we remade our car physics to be more realistic, but still casual in control. Now, cars have better suspension (earlier we had an effect of suspension). And now all force that is applied to the car is applied from the wheels.
#madewithunity#unity#gamedev#indiedev
We added ghost enemies in our game. Soon we will post a video of them in the game. Ghosts could walk through obstacles, and also there are 3 kinds of different ghosts. Simple ones, mini ghosts, and boss ghosts.
#madewithunity#unity#IndieGameDev#gamedev#indiedev
Hi 👋. Our team started working on a new game - "From Scrap". This is a small action game where you need to kill enemies to gather experience to upgrade your car with dozens of different kinds of weapons. Yes it's so simple, more soon :)
#gamedev#unity3d#indiedev