Crack the Pack turns duplicate cards into upgrade money, then lets you automate opening more packs. A bad pull still feeds the machine. That's the loop I'd want to inspect: when does collecting become managing?
Where would you draw the bridge? I made Strike a Line: you draw, Milo runs. $0.99 on the US App Store. Offline, no ads or in-app purchases.
https://t.co/0Pq9MovfxS
If you’re on Pro 200: the old higher usage allowance is only grandfathered through Oct 29, 2026. After that you still pay $200/mo, but included usage drops to the new lower plan.
https://t.co/p0dB2ot09h
I’ll explain the new Pro 200 plan differently, before I start live tweeting from DevDay on things that are going out!
Today we are going to ship a number of things that increase what you can do across the Plus and Pro plans. A lot of compute is online for this increase. As we increase the floor, we are changing the relative difference between plans to be
Plus = 1X
Pro 100 = 5X
Pro 200 = 10X
and we are reopening subscriptions for Pro 200 (we had paused it). If you have an existing plan you will keep the 20X multiplier for a bit and also receive a lot of additional credits because we know changes are hard even if it means that everyone will get more in the end.
Draw a path for Milo. Or turn the tables and stop the crowd. ✏️
Strike a Line — a little sketchbook game for iPhone.
Sound on 🎵
https://t.co/0Pq9MovfxS
#IndieGame#iOSGaming