I'm incredibly happy to finally share the first public demo of ARC RELICTA: BROTHERFALL!
Over 2 hours of story-driven gameplay
Available in English and Spanish
Made with RPG Maker MZ
Download it here:
https://t.co/s5xaTKHcez
#indiegame#jrpg#rpgmaker#pixelartㅤㅤㅤ
This project began almost 20 years ago in RPG Maker 2003, and after countless late nights, revisions, and a complete remake, it's finally in your hands.
Feedback, bug reports, and any thoughts are more than welcome. Thank you so much for giving ARC RELICTA a chance! ❤️
I'm incredibly happy to finally share the first public demo of ARC RELICTA: BROTHERFALL!
Over 2 hours of story-driven gameplay
Available in English and Spanish
Made with RPG Maker MZ
Download it here:
https://t.co/s5xaTKHcez
#indiegame#jrpg#rpgmaker#pixelartㅤㅤㅤ
Before releasing it, I want to play through the demo several more times to catch as many bugs, typos, and weird issues as possible.
I’d rather make you wait a little longer and deliver the best demo I can.
I can’t wait for you all to finally experience ARC RELICTA.
I’m happy to announce that Demo Build 1 of ARC RELICTA is finally complete!
It includes over two hours of story-driven gameplay.
#indiegame#indiedev#gamedev#jrpg#rpgmaker
I was hoping to release it this weekend, but between raising my twin toddlers, my wife’s new job, my own work schedule, and… well, life, I haven’t had enough time to test everything as thoroughly as I’d like.
Final Fantasy Resonance Director Hiroto Furuya says the resurgence of turn-based RPGs such as Expedition 33 is in part due to creators who grew up playing turn-based games now creating games themselves!
"I feel like a lot of us creators who had grown up playing turn-based games are now creating games ourselves. It feels like there's this general movement towards revisiting and potentially reassessing or reworking some of the experiences we personally had when we were younger.
When we're talking about Clair Obscur, I believe they are creators who grew up playing JRPGs. So in a similar manner, this isn't just something that's occurring within the gaming sphere, I think it's a movement that we're also seeing in anime, manga, and other mediums where creators are now revisiting past projects, remaking them, and reimagining them. That's also potentially a factor that contributes to this kind of resurgence that we're seeing right now."
https://t.co/X54yE4Nfao
Translation progress update:
It's taking longer than I expected.
Every few days I discover a random Spanish word hiding somewhere in the game, waiting to ambush me.
And since English isn't my native language, I'm sure a few things will still slip through.
Right now, I'm working on translating the entire demo into English so it can reach a wider audience.
If all goes well, I hope to have everything ready to share in the coming days... or weeks. 😅
Either way, I'm looking forward to finally putting ARC RELICTA into players' hands.
This hits close to home.
I work a rotating factory schedule, and I'm also raising twin toddlers.
The time I have left to work on ARC RELICTA is very limited, but I still try to find hours where there seem to be none.
Not because I have to.
Because I genuinely love creating it.
Right now, I'm working on translating the entire demo into English so it can reach a wider audience.
If all goes well, I hope to have everything ready to share in the coming days... or weeks. 😅
Either way, I'm looking forward to finally putting ARC RELICTA into players' hands.
ARC RELICTA: BROTHERFALL now has an @itchio page!
A narrative-focused turn-based JRPG inspired by classic SNES-era adventures.
You can now check the project info, screenshots, and follow development here:
https://t.co/s5xaTKHcez
#indiegame#jrpg#rpgmaker#RPGツクールMZ
I’ve been spending some time playing RPG Maker games from other indie devs instead, and honestly: wow.
There are people out there who are insanely good at mapping.
A bit intimidating, sure. But also really motivating. It reminds me there’s still so much I can improve and learn.
ARC RELICTA: BROTHERFALL now has an @itchio page!
A narrative-focused turn-based JRPG inspired by classic SNES-era adventures.
You can now check the project info, screenshots, and follow development here:
https://t.co/s5xaTKHcez
#indiegame#jrpg#rpgmaker#RPGツクールMZ
I’ve already passed what I originally considered the “end” of the demo.
But every time I reach that point, I feel like what comes next is even better… so I keep going 😅
At this point, I’ve made a lot more progress than planned, and I’m not even sure where to stop anymore.
I probably need to rethink where the demo should end, release it, and start gathering feedback...
I’ve already passed what I originally considered the “end” of the demo.
But every time I reach that point, I feel like what comes next is even better… so I keep going 😅
Opal Jasperine grew up studying the 𝐹𝑙𝑢𝑥 under her grandfather’s guidance.
Impulsive but determined, she’s willing to leave her home behind to uncover truths others would rather ignore.
Hey! It’s been a while.
I’ve been quietly working on ARC RELICTA: BROTHERFALL over the past few weeks.
Today I’d like to properly introduce another main character: Opal Jasperine.