Do you think Steam raising the game submission fee to $500-1000 per game while reducing its revenue cut to 20% would be the best way to combat the flood of AI generated low effort games being released on Steam?
or is there no solution to this.
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@kuuinc_official I was determined to have a free cam instead of a fixed cam, even given the environment. I don't think the aisle spacing could be any tighter without obscuring the player's view too much.
Needed to make a load of graphics for different products in a store environment, so I dove into the deepest reaches of my pc to find unfinished/random art stuff I made years ago and repurposed them.
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Finished the minigame rework (original is in the replies).
The CPU bots aren't finished yet.
Thematically weaker than the original, but I think better gameplay wise and much clearer which barriers you can jump over and which ones you should avoid.
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Added varying point barriers so there's some quick thinking required to go the optimum path.
Might look into adding low barriers to jump over.
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