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@BombasticTom i thought so too but it's a thing in every version. i never noticed it before until i was studying a bunch of the bosses to make...well...i mustn't say
fun fact: did you know Bigfoot is the only boss in sonic adventure 2 with a score counter
every other boss doesnt display your score for some reason. the only way to get points in the fight is to get rings and break boxes
@dr_drew123 totally. i understand the 2D games didnt have it, and having speed as a reward is a rewarding mechanic, but i think they're asking for a different game atp. srb2 is a sonic game without automation, and while its good, its not a very accessible game for people who arent sonic fans
my sonic game design hot take is that automation is not as bad as everyone say it is. you need some automation in a 3d sonic game to make controlling sonic not completely unmanageable and to make it easier to maintain a flow state with intricate, tight level design
i think the hate for it's been blown out of proportion because its been passed around on the internet, lacking more and more nuance each time it's said. i dont think some dash panels to help guide you thru a section quickly or some spring chains sometimes are that bad
me when im playing a sonic fangame and i want my homing attack to bounce upward but i accidentally hold the button too long and i launch forward and kill myself
my sonic hot take is that the homing attack should NOT carry your momentum. even if you hold the button down. cool idea on paper but in practice it makes the homing attack completely uncontrollable