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Dominus Community!
Unreal Engine 5.8 is just around the corner, and with it will come a range of performance improvements and new features. Content for the open world continues to be researched and developed, including gameplay ideas and overall direction.
There are a few challenges slowing down development, including the obvious funding requirements needed to build a game of this scale and the need to hire experienced developers.
At this stage, the main priority is development, not social media. With that in mind, content updates may not be as frequent as they were initially.
During this stage of development, I am very conscious about sharing development content, as it can contain sensitive information and ideas. I want players to be fully immersed in the gameplay experience being created. When you play for the first time, I hope the experience exceeds expectations.
That said, development may encounter roadblocks at any stage preventing progress. For now, we continue moving forward! Challenges are being overcome every day, and new content continues to be added to the open world.
I appreciate everyone's support throughout this journey!
This network warps the fabric of reality, existing in a realm parallel to our own. A vast system alive with opportunity, mystery, threats and... transactions..
I can feel it… something among the heat… shifting, observing, waiting for the right moment to reveal itself. It’s aware of me… adapting. It’s like the network is being pushed beyond its limits. Whatever built this layer is either breaking… or waking up. Whatever it is… it must be maintained.
- Dominus
Beneath the illusion of rotting roots and stagnant water lies a constructed system, where every wisp of fog is data in motion, every ripple a signal propagating through the network..
This forest is not what it seems... Beneath its natural beauty lies a synthetic construct, a controlled layer within a deeper network system. Dominus understands this well and wields unique abilities within the network to maintain stability.
What you’re seeing here is still extremely unoptimized yet it’s already holding a steady 70+ FPS at an upscaled 4K resolution, which is a huge milestone as a baseline, especially in such a dense forest region. The trees alone haven’t undergone geometry optimization yet, with further improvements planned across the entire tree spawner system. Many other meshes and textures are also set for refinement. As the network continues to expand, so too will its performance, scale, and visual fidelity.
I can feel it beneath the frost.
A buried thread, severed from the network, yet refusing termination.
This place is not dead.
It is unresolved.
- Dominus
Dominus knows he is a consequence.
Every future without him ends the same way.. infinite forks, infinite wars, infinite collapse.
Each one already executed. Each one already invalidated.
So he remains.
Today, Dominus has made it to Unreal Engine 5! The very first playable version of the Dominus character. This is a huge milestone for the project. Final quality checks are still ongoing, but the completion of Dominus as a playable character is almost done! Soon, I will share some new video footage once he is properly set up in the project.
Character design has come a long way over the past weeks. There are a few finer details still to adjust, such as the middle area of the sun icon, but so far, so good! Rigging for movement of this model will begin shortly, along with additional texture effects for the finishing touches.