Late but putting in my 2 cents (as a thread)
The Kolossos changes are fine. Grab having endlag fixed the "oops i'm dead" situation that happens in solos. The existence of 4 hit grab tech (if you aren't intending to patch it) also allows for the same damage combos at cost of time
#outcomememories
Now that it's been a few hours, what's your opinion on the Kolossos changes? (This is ONLY for Kolossos, Tripwire stuff will come later down the line in her own patch.)
Any request to "just revert it" without explanation or negativity will be ignored.
has the potential to make them worse due to blocks used out of stun adding to kolossos' block cd. he also still has finnicky climbing, is very easy to stall and is basically incapable of catching a good silver with his team around, or any member of that team in honesty.