Hytale, please stop alpha/beta mod updates from being marked as stable versions. Alternatively, let modders flag releases as experimental so users can avoid accidental updates to potentially unstable builds.
#Hytale#HytaleModding
@Starky_TV@modifold I expected this feature to be added to the game in the future, maybe as an optional setting with a cleaner UI. But I never understood why, in a game about store management, picking up items is automatic...
@Draacoun Acho que o ponto principal é identidade, as barras atuais são só sprites modernos sem vida, não parecem respeitar a identidade do restante das interfaces e do estilo do jogo.
@Draacoun Eles precisam melhorar essas interações de múltiplos blocos, tanto a pá quanto essa broca tem um hitbox muito estranho na hora de realizar a mineração de blocos adjacentes
@spoxoid@hytalemods The “problem” with Hytale’s textures is the art style. They use a blurred style that adds more detail to each block, which creates this sensation that everything is out of focus when you look closely at the blocks.
@Blovienn@HytaleModding Not much about the reconstruction itself, but I’m creating mods, and I’ve noticed that there are some things that aren’t exposed server-side, like the equipment system (skin reconstruction), player input etc... If you were to redo the server, would it be possible to expose that?
@Reijvii I really hope that creating resource packs for the game becomes easier in the future. A retexture in your style would definitely look amazing.
@LionPaYT There's a developer named Hatsuya who's creating a Minecraft mod that adds physics to dropped items. I think it would be really cool to have something like that in your mod as well.
The performance looks really good now. Great work!
@Simon_Hypixel I created a mod that implements some of the game's unused backpack files into a system that preserves the original gameplay while adding functionality similar to Minecraft's shulker boxes.
https://t.co/CDyOtwdJLZ