The Survival: Apocalypse Fall update was released a few days ago. Did you know that there was a secret colony co-op mission chain added that culminates in a boss fight? Complete the mission to unlock access to halloween themed craftable items!
The Survival update has launched contains a ton of additions, changes and fixes. Changes include procedurally generating crates that spawn loot, limited quantity resource nodes, changes to how water/gas is stored, and overhauled farming mechanics.
Another addition I made are Bandages and Med-Kits. They are tools that can be crafted with cloth as the base ingredient. Bandage restores 8 health over 4 seconds and Med-Kit 24 health. They can also be used on a friend by pressing E while next to them.
They also utilize the container system I made back in March for fuel storage. It drains from this as it is used. An unexpected side-effect (but I kept it) is the ability to shoot the fuel tank and have it explode similar to oil drums.
Another one of my recent changes is the introduction of a new car system. Based off the chassis I made for the Attrition Jeeps, it has suspension and steering controls. I further integrated it with S:A controls and you can open doors with Interact.
@NeverCapitalize Most recent* | We recently had a raid and enacted a large-scale ban. If you believe you were falsely banned from the server during this time (evening of Sunday June 15th) do say so, including any relevant information (such as the discord account).
In addition to that, 3 new craftable storage deployables have been added. The Small Chest and Locked Small Chest, for early game storage of your items. Also Unlocked and Locked versions of the previous warehouse. In addition to this their max capacity has been doubled.
In addition to ironing out new bugs and making balance changes over the past 2 weeks, I've also added a few unplanned quality of life changes and features. One of these is an overhaul to storages. The UI has been updated to be consisten with Production units.
The Survival update can be found here for testing: https://t.co/VBXgjYRrQU
Please report bugs, balance issues, gameplay inconsistencies, and concepts that you might not understand.
The Survival update will be live this Thursday, June 28th. Although the game's overhaul is not complete this update is a huge step in the process of modernizing the game and expanding its potential. Until release, there will be a Dev Branch version of the game for testing.
Crates won't be the only way to get resources in the post Survival world. There will be procedurally generated nodes that contain limited quantities of the basic resources including: Stock Wood, Scrap Metal, Bricks, and Gasoline. Here I am foraging from a small Scrap Metal node.
Furthermore, crates have themes depending on where they are located, and varying tiers of loot. they can contain items ranging from basic resources, to advanced prefabricated items, to sets of military grade weapons with ammo included.
Now onto the game changers, this update is about removing all static, permanent sources of resources, to make players search for the things they need, or become self-sustaining. Here we have a few crates, which previously were set per map, but now are procedurally generated.