Things to say to a tf2 player:
Name three (3) balanced classes.
What are your intentions with my medic? (Aggressive)
Use your ult.
Why do you look like that?
Let me speak to the mann brothers directly.
Somewhat compressed but not too much link here:
https://t.co/QMjLojJzQq
Scrapped Anim 3:
Animation where the sniper was pleasing the scout's mackerel very slowly, and the scout would ejaculate prematurely.
I don't remember why I scrapped this one actually.
This one has the highest chance of me going back to it.
Scrapped Anim 2:
Various loops with the HL1 Assassins.
I did the base loop of these in a day because I was feeling down bad for the Assassin.
Idk what exactly kept me from finishing these. Apart from feeling a bit embarrassed.
I'm still quite proud of the full nelson animation.
Scrapped anim 1:
Femscout loop I did as a test when switching to blender.
The rendering fireflies annoyed me, and I didn't know what to do with her expressions at the start.
I could finish this one day, since it's like 90% done, but I'd rather finish my current projects.
I've been wanting to do a raffle for like a year now, but I'm always one failed animation away from doing one, and now the thought of it feels like this.
l figured it out.
I don't like doing boring vanilla loops as much. I prefer doing more complex and intimate stuff, like the speedingbullet anim I did years ago.
I could finish those loops I've made, but I'll admit, I'm embarrassed to think about posting them.
I accidentally started a big sniperscoutsoldier anim a while ago that I haven't finished, because the soldier is whacking off the scout, but the sniper is there as like moral support and idk what to do with him for the next 50 seconds so I haven't touched it since.
For around 2 years consistently with a few months long pause.
I've only done nsfw animations since then, and I haven't felt a substantial improvement until I read a few pages of the animator's survival kit a few months ago. Which I should've done at day one...