It's finally here! After a fun year of development, we are proud to release our first game, Temperform!
https://t.co/fIqgZi2bNt
Thank you to everyone for the support and encouragement during the year, it has been a blast!
#swinburne#indiedev#indiegames#Unity
This week's progress, featuring PSX shaders (URP-PSX), less janky grabbing of objects, more janky door handles, functional hand collisions and smoothed out body movements when walking
And my most recent stuff, poseable hands and grabbing things! Surprisingly difficult to implement both without knowing how to use the new Input System, but I learned and we got there!
Locomotion working, thankfully this was relatively easily done, except when the preview Unity package for OpenXR didn't recognise my analog inputs which took a good couple hours to troubleshoot
Basic leg animations worked in for locomotion, with offsets for the hands added. This was made a lot easier by Valem on Youtube, easy guides when the content's not out of date!
Hand + Head tracking testing with some dabs sprinkled in, position and rotation offsets weren't quite set up yet, going for the full-body VR experience
Haven't posted anything in a LONG while, so I figure it's time I started posting dev stuff from my current attempt at Unity VR development, gifs incoming!
On a non-cheese related note, PAX was great! Spoke to a few devs, played some fun indie titles, and pretended some triple A titles didn't exist so I could avoid lines, 10/10