SweejTechs mission is to develop innovative and optimal tools which enable interactive teams to implement and deliver world-class audio. [email protected]
If you would like information on how to access our software and tools; there is now a licensing page on our website which highlights the core features of our license, as well as housing the full license. https://t.co/VtjxqJofkm
We found the SweejSpot!
Bird sounds on trees, rattling windows after explosions, automatic forest detection, contextual ScatterSpot placement. One system, endless possibilities.
As the year winds down, we wanted to showcase a few new unannounced technologies alongside fresh updates to our announced work. Including industry-first Spectral HDR, the next stage of our GPU-driven obstruction system, evolving into a full acoustics solution, our super-fast sound-centric worldised reverb, and a handful of other new technologies we’re excited to share.
Everything here comes back to our core aim: letting sound designers focus their energy on creating great audio, not wrestling with workflow or worrying about performance. Highly optimised at runtime, plug-and-play at authoring, and always built to stay out of your way.
You can try all the technologies now for free for 3 months, with all license information available here https://t.co/Kde7G58hj5 reach out to us directly by emailing [email protected] for any questions
Huge thanks to everyone we met at #GameSoundCon last week. The chats were inspiring. Keep making great sound!
For everyone that asked here is all the info you need to get our free evaluation license https://t.co/tnqXcZxFMe. Reach out to [email protected] if you have any questions!
#GameAudio
Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewport—no game launch needed!
https://t.co/C8ZledXLhn
Jay Steen's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! https://t.co/o5Zplu4xdf
Wondering where a sound is being played from? Open Audio Inspector, check the Owner-column and double-click it! https://t.co/QniNMtTMi9 #gameaudio#UE5#UnrealEngine
With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, or visit the blog for some examples on how this works https://t.co/7cZP0S4E6h
New tutorial: How our Audio Tracer component automatically creates realistic sound reflections based on surrounding geometry. #ue5#unrealengine5#gameaudio#gameaudiodev. Join our Discord to chat more https://t.co/uiMCPR2olO
We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to [email protected] or join our Discord https://t.co/bcEX5H1CAV
Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments! https://t.co/DRBaYsHiz8 #gameaudio
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds. https://t.co/DDlDYvnhCi