My game is releasing today! ๐ฑ๐ฑ
It's a speedrunning golf game where objects stick to the ball, and the goal is to get a hole-in-one on every level.
โจGet it on Steam: https://t.co/jjaqPkb8Cx
๐Please like and repost!
#gamedev#indiedev
Hey all, doing a little plug for my composer!
I hired Ram to do the music for my game, and it was one of the best decisions I've made. They were skilled, responsive, open to feedback, and just generally great.
If you need music for your game, go check them out!
#gamedev
Hey all, I'm super happy to announce that I've landed a role as a Technical Artist for UX Is Fine! ๐๐
We partner with various studios and provide them with UX/UI work. I can't discuss exactly what I'm going to be working on, but it's a really exciting project!
#gamedev
Last month I teased that I had picked up some UI work...
Well, let me introduce you to Stargrad, a 4-player, open-world action RPG! ๐ ๐
These are just initial wireframes in Figma, but expect more to come!
#ScreenshotSaturday#gamedev#indiedev
NEW GIVEAWAY ALERT ๐ฅณ
Follow the steps & win 1 Steam Key for Grippy Golf
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The contest ends on 11/05, Good Luck ๐
โ Collaborate with #IndiePump and boost your #indiegame today: https://t.co/NMiAlVqKNZ
#GameDev #IndieGames #IndieDev #Giveaway #IndieDevs #Gamer #Gamers #Gaming
Also, an announcement! Tonight at 6:30 PT, I'll be the featured guest on the Fragments of Silicon webshow. Tune in to the show on twitch! @FragmentsofS
I originally wanted to add character customization to my game, but honestly most of the time you're not actually looking at your character.
So instead, you can customize the ball! Or, well, the "ball" ๐๐
#WishlistWednesday#gamedev#indiedev
Guess what came in the mail!
As Grippy Golf got close to release, I started to struggle more and more with the way the code was structured. So now Iโm working to fix that!
Btw, you can read the book for free on his website, I highly recommend it.
#gamedev#indiedev
My hard drive didnโt have enough space for my new projects, so itโs time for an upgrade!
What do you think of my hyper-professional workspace? ๐
#gamedev
Hey all, it's #PortfolioDay! I'm Harrison, a solo dev making quirky games in Unreal Engine.
I handle almost everything myself, from the art to the code to the sound design. What do you think?
#gamedev#indiedev
Minor update on the #gamedev job search: I'm still looking for a fulltime role, but in the mean time I've picked up some freelance work as a UI designer!
The project is pretty fun, more details to come...
Happy #ScreenshotSaturday yall ๐
I added a minor QoL feature to my level select menu: thumbnails! Hopefully this will make it easier to tell which level is which.
#gamedev#indiedev
I was searching for clips of my previous UI work, and was hit by this massive wave of nostalgia.
Has it really only been a year and a half since I made this game?? It feels like so much longer!
#gamedev#ThrowbackThursday
Welp, the day of reckoning has finally come.
When I quit my old job and set out on this crazy journey, I gave myself 2 years to try and make a living as a solo indie dev.
Well, times up! And sadly, it seems I've failed to meet the mark.
So what now?๐งต๐งต
#gamedev#indiedev