Full Patch Preview 25.6!
Sorry for late preview; was on a plane to First Stand! Hope everyone has been enjoying the games so far.
First Stand Commentary
- Standard lanes with the lane swap changes have been looking good, and we're looking to pull it back a bit this patch to further reduce impact to solo queue
- As mentioned yesterday, after the micropatch, impact is very low, but we're still interested in pursuing long term more elegant solves to this
- Most games have been Ruinous Atakhan which has been a welcome change, but we think we can get a little more Voracious into some of those slow games
ADC's
- This patch comes with a rotation to some of the meta present ADC's, Corki, Ezreal in particular for high MMR and Caitlyn, Jinx
- Ezreal and Corki have been dominant in particular for a while and small taps to each of them will put the meta in a better spot; we're not looking at large nerfs to any particular champion, just small nudges
Jungle Meta
- Jungle has also been shaken up a lot from Darius entering the meta; we're not looking to remove him from here, but just to tap him down a bit
- For Xin and J4 buffs in particular, these champs might "feel strong" but aren't particularly supported by their actual performance metrics. As a result, we're giving them light taps up to better align those 2
- Kha'Zix just seems bad, so we're giving him a bump up
Gwen
- For a while now, Gwen has been a very heavily backloaded scaling champion and we're intending to move her more towards being a lightly scaling champion to give her a bit more agency in the early game and reduce some of the frustrating cases of getting one shot later in the game at very high HP by her ult (with Passive)
- We think this will both make Gwen more fun to play and also more fun to play against
Singed
- There are some small adjustments to Singed to make him feel better to play, in particular having him feel less bad about interacting with waves and feeling less need to proxy in order to farm successfully (through mainly guaranteeing last hits of poisoned targets)
Hi everyone and welcome to Patch 14.11!
Overall, the patch has landed reasonably balance wise for things that changed.
Lane Swaps
- They've been a hot topic of conversation over the course of MSI
- While we think some of this was teams adapting to player matchup diffs over time, in some cases, it's more optimal than we'd like (eg. double ranged bot lanes)
- While a few lane swaps every now and then is favorable for the viewer experience, every game is too far
- We'll be adjusting the fortification and first turret gold values as a result
K'Sante
- K'Sante has also been a hot topic from MSI
- While there have been some favorable matchups into him, he was generally not exploitable enough
- In the short term, we're making some targeted changes to reduce just how much damage he can soak with W. We also intend to take a larger stab at some of his kit shape to give him sharper strengths and weaknesses, but that will take some time
- Given that he has optionality between tanking and fighting, he probably also shouldn't be so generally durable
Marksmen Generally
- Marksmen after the changes to snowballing, experience are now at similar levels of durability to the durability patch
- They also seem very strong, but we're waiting on more information before acting in a significant way
- We intend to tune around this rough level of durability and nerf other things like damage, etc. if they are too strong
Marksman First Items
- Overall, Marksmen first items seems close
- Kraken/Collector/ER/IE are all viable options of varying strength
- We believe Collector and IE are a bit on the strong side and ER a little on the weak side
- Shiv has struggled to find an audience, we're looking to move it further into the on-hit space and it is also pretty underpowered
Post Hotfix
- Our hotfix has overall put Blackfire Torch and Ashes in a reasonable spot
- It is intended that Ashes is a strong item for AP junglers, hence why it was generically nerfed, rather than nerfing the jungle specifically
- Draven was slightly overnerfed, but we expect him to recoup some of this power once players fully swap over to Bloodthirster
Smolder
- Smolder has landed in a bit of a weird spot; Tri Force overall is offering a bit of a better package than Essence Reaver overall
- We would like Sheen items to be viable on him, and also to have some Crit builds and some non Crit builds
Arena
- Post 14.10 changes, we're mainly focused on taking larger swings at nerfing healing, buffing weak champions, nerfing fighters further
- We're also taking a further swing at outlier legendary and prismatic items
- Buffs targeted at Ekko, Fizz, LB, Corki [he had a bunch of Arena specific nerfs that no longer make sense], Viktor, Ziggs, Akshan
- Nerfs targeted at Darius, Vi, Rhaast, Gragas, Garen, Trundle, Vlad, Aatrox, Briar
ARAM
- Main strategy is to remove buff/nerf modifiers that no longer make sense and followups to the 14.10 changes landing
- Buffs to Corki, Ezreal, Yasuo, Yone, MF
- Nerfs to Shen, Veigar, Akshan, Morgana, Nautrilus, Hwei, Skarner