Over 10,000 downloads! And new update:
PSX Retro Tools 1.7.0 is out for Blender 5.0+.
New: PSX Billboard Sprite.
You can import PNG billboards for trees, fire, signs, particles, and background props - with camera-facing modes, yaw-only mode, alpha settings, and PNG sequence support.
Also added: Gouraud vertex lighting, cleaner texture baking, PostFX presets, and UV Debug Grid.
https://t.co/84KIhwswqK
been on @SuiNetwork for a minute, even with my account suspended.
here’s the truth: sui projects can build, ship, and onboard users… and still get zero recognition from the founders/team.
no support for retail. no spotlight for builders.
even the ambassador program got killed.
if sui wants to grow, start rewarding the people actually putting it on the map.
Seeing Chuck e cheese’s history & how animatronics are treated by companies like CEC & how they’re generally perceived as scary monsters these days
The concept of “what if x had feelings” being applied to animatronics sounds far more interesting than
“killer animatronics”
My inner "uhm achstually" guy
* PS1 could not deliver a poly count close to this, it's dreamcast level min
* PS1 could not bilinear filter textures like this
* PS1 could not gorouard shade this smoothly
* PS1 can't achieve this colour depth
The term PS1 graphics lives differently in everyone's mind. Its almost lost all meaning at this point.
My Indie game:
- A fast and colorful 3D platforming adventure 🏎️
- Switch cartridges to unlock new powers and traversal styles🎮
- Punch, dash, swing, shift into 2D, and break stuff🦶
- Fly from your cozy island hangar to strange new locations⛵️
- Collect mysterious disks and uncover the truth behind them💽