People really don't understand the process behind game dev. Until your game has 50k wishlists, you don't quit your job. Your "dream game" is almost always stupid the first time which is why you have to release one or ten flops.
@Mr_Sempere@neogoose_btw I think the ai part is a point FOR rust as a language here as it's pretty hard to generate memory-related CVEs in rust by hand which I am saying as a pure C shiller