If you like my work (my #art or #retro stuff #c64) consider supporting me at the links below:
#CodeSnippetsCookbook: https://t.co/RRP7LWWyAf
#miniMIKE: https://t.co/o1gcSwqOVe
Donate: https://t.co/9otrgSk3bL
Art shop: https://t.co/KOaXOYUXuL
I've finished a small game... started back in 2021... I needed to take a break from TQII. ESCAPE FROM CALLISTO, see you soon....
:-)🚀🛸🛰️
#commodore64#c64
A technical look at #Commodore64 demo "Breadbin of Horror" by The Pumpkins. Looking at the animated long vertical scroller and the parallax scroller sections.
https://t.co/oXrgKNPxlu
Dear Gamers!
The physical cassette edition of Axis is now in production!
This will be our very first release for the Commodore Plus/4 and C16! What's more, the other side of the cassette will feature the Commodore 64 version of the game.
Stay tuned!
https://t.co/cRXIaRAYKm
Here's my scratch build of Doc Brown's DeLorean remote control from Back to the Future. Due to editing the car's acceleration changes as it accelerates to 88mph and my remote stays synced with what you see on screen.
Doom for Atari 8-bit progress: spent a couple of hours tweaking the shotgun spread and damage. The game is nearly done - all 8 levels, 4 enemies, and 6 weapons are complete. Just some last minute testing and tweaking to go.
Trying out vid(2) (240x180) for #picotron 0.3.0e. It's good for gifs and feels nice to have a fullscreen-able 4:3 option to work with before exporting to native 240x180 binaries. vid(1) (320x180) is also arriving in 0.3.0e which fits neatly into 16:9 720p.
Full screen animation for the swap disk part in Breadbin of Horror demo on the #c64 This is made possible by using the Vector Quantizer in Pixcen2.
Graphics and animations by me. Music by Shogoon. Code by Brush.
#commodore64#pixelart#art#animation#RETRO