Patch 11 for #TheRelicFirstGuardian is LIVE on Steam and is coming to PS5 in a few hours (just testing it)
Here are the patch notes 👇
Quests & Progression:
'Valuable Supplies': Fixed an issue with the quest marker for Mairi. For players currently missing the marker, returning to Mairi will reactivate it. (Triggers automatically upon approach without needing interaction, or when the quest log updates after talking to Mairi without supplies).
'What Could Not Be Left Behind': Fixed an issue where quest rewards were not properly granted. Players who missed their reward can now receive it by returning to Marek.
'Unresolved Curiosity': Fixed an issue where the quest marker remained active after completion. Returning to Cullen will now correctly clear the marker.
World & Level Geometry:
Removed the invisible collision wall near Selbarn after entering the boss area.
Fixed an issue where players could dash out of the combat arena barrier at the start of the Village Chief boss fight.
UI & System:
Fixed an issue where clicking 'Load Game' from the Inventory menu did not immediately transition to the loading screen.
Adjusted scaling and alignment across various display resolutions for the following UI elements:
Main Menu
Death Screen & Boss Defeated Banner
Boss Health / Name Bar
Combat & Visual Effects (VFX/SFX):
Fixed an issue where repeated AI character re-initialization caused enemies to remain permanently invulnerable.
Fixed an issue where the mesh material effect applied during the Ice Debuff failed to clear when the debuff expired.
Improved event presentations and enhanced SFX for:
The Unquenched Lantern
The Day Silence Was Chosen
"Looter Borja" fixed. Head back to Gavin on this patch.