Time Enhanced Architectural Modeling is a research project inside Poplab created to facilitate the design of kinetic projects. Time allows for dynamism.
For the first time visitors from outside our lab crossed the entrance of Osaka '70. The first tickets for a preview of the experience went to DONTSTOP architettura!
https://t.co/4nNnWg2ibo
The Piattaforma Zero and the Sunshades form a Minimum Viable Space that we use as a virtual testing laboratory for a better understanding of the relationship between a moving #architecture and the #user who experiences it.
#vr#grasshopper#unity3d#oculus
https://t.co/vxwJsaQi1x
Oculus Quest's hand-tracking allows the users to have their hands free in a VR experience but, when interacting with virtual objects, you miss a physical feedback. How to deal with this issue? Find out more on our article!
#vr#Oculus#OculusQuest#mrtk
https://t.co/0GH33AskM0
Addressing the theme of origami is an interesting challenge to achieve new ways of expression for folding architecture. Learn how to build this #Yoshimura#Origami optimized for #VR. A Gh file is provided at the end of the article!🦗
https://t.co/Yd3lkQ1Kzl
#rhino#grasshopper
Lags and motion sickness make even the best #VR experience bad. We worked on many optimization strategies to reach a smooth VR experience when streaming geometries from #Grasshopper to #unity3d using #RhinoCompute. In three words: Smooth Is More.
@McNeelEU
https://t.co/K2xFG5vBbt
The optimization of our Gh files is a good practice, especially when working with #VR. We have gathered some strategies, starting from an article by @ShapeDiver. Try these tips and you will see the difference⬇️
https://t.co/K2xFG5vBbt
#grasshopper#computationaldesign@McNeelEU
After the complete reconstruction of the pavilion, we explored it in #VR and we discovered that Sacripanti was right, the Osaka pavilion is “a living thing"
Here is the path we followed to model it ➡ https://t.co/i4CAd3Z1Is
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.
#architecture#design#grasshopper#rhino#unity3d
After the complete reconstruction of the pavilion, we explored it in #VR and we discovered that Sacripanti was right, the Osaka pavilion is “a living thing"
Here is the path we followed to model it ➡ https://t.co/i4CAd3Z1Is
.
.
#architecture#design#grasshopper#rhino#unity3d
Addressing the theme of origami is an interesting challenge to achieve new ways of expression for folding architecture. Learn how to build this #Yoshimura#Origami optimized for #VR. A Gh file is provided at the end of the article!🦗
https://t.co/Yd3lkQ1Kzl
#rhino#grasshopper
The optimization of our Gh files is a good practice, especially when working with #VR. We have gathered some strategies, starting from an article by @ShapeDiver. Try these tips and you will see the difference⬇️
https://t.co/K2xFG5vBbt
#grasshopper#computationaldesign@McNeelEU
Lags and motion sickness make even the best #VR experience bad. We worked on many optimization strategies to reach a smooth VR experience when streaming geometries from #Grasshopper to #unity3d using #RhinoCompute. In three words: Smooth Is More.
@McNeelEU
https://t.co/K2xFG5vBbt
We at T.E.A.M. are building our #VR experiences using the MRTK by @prvncher, an open-source package for #unity3d that includes many well-structured features, with support for the #OculusQuest hand-tracking.
Find out more here https://t.co/0GH33AskM0
#oculus#VirtualReality#XR
We at T.E.A.M. are building our #VR experiences using the MRTK by @prvncher, an open-source package for #unity3d that includes many well-structured features, with support for the #OculusQuest hand-tracking.
Find out more here https://t.co/0GH33AskM0
#oculus#VirtualReality#XR