Learn Teamfight Tactics (TFT) from @AesahTFT - former Riot Gameplay Analyst, 10+ years of coaching expertise, multi-set tournament winner and 1800+ LP rank 1
Default position I use against Fizz. Corner carry can be stuck if frontline goes to left side, thus strongest tanks pull right. Weak to AoE, but most Bilge and Yordle boards don't play much (Ziggs hits whole board anyway).
As usual, detailed video guide on TFT Coaching.
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!!! THE END OF JURASSIC PARK !!!
TIRED OF T-HEX ULTING YOUR WHOLE FAMILY???
TRY THIS POSITIONING
t-hex aggros tank on the left and beams straight down
it is very important to put the strongest tank in C1.
find more tech at @TFTCoachingcom
Hey y'all!
It's the 1 year anniversary of TFT Coaching Plus! As always, the $2500 tournament requires being a member for the entire set (deadline TOMORROW). It's always a highlight for members, so wanted to share a reminder for anyone who wanted was on the fence of joining.
As many of you who follow me know, TFT Coaching has been my only source of income for the past 2 years (I did one broadcast for AMER Regionals Set 16 and hope to do more!). If you enjoy my free content posted here, I'd appreciate it if you could interact with this one- it may not seem like much, but just liking it helps me to be able to continue to make TFT content.
Thanks for reading!
Best generic 2 Piltover module: EMP
When comparing EMP to Nets, the main value of stunning most carries is to prevent them from gaining mana with autoattacks. Most units gain ~15 mana over 2 seconds from autoattacks, which is outshined by EMP. Stuns also don't stop mana regen.
Nets will be better against some opponents whose primary carries rely on their autoattacks, but overall EMP is much more effective.
There are some other benefits of both- you can get some extra benefit if the Nets' stun overlaps with their cast, but EMP also hits entire board instead of just 3 enemies and clearly comes out on top overall.
Other modules may be better depending on your composition but EMP is always a safe choice.
There are 4 new Darkin Artifacts in S16!
Darkin Bow is currently the strongest option. It has the best base stats, and deals roughly 100% damage AoE every 2 autos, while Scythe deals 100% AoE every 4 seconds. There are some advantages of Scythe- smoother damage distribution is better, different shape, cast on dash, etc. but overall Bow is still by far the strongest option.
The best users are the ones who can autoattack the quickest in order to proc the arrow- Bel'veth, Warwick, and Yunara.
Bel'veth in particular is the best since you can think of the Darkin trait as mostly omnivamp, but will also give you player health if you play Aatrox, another Slayer, as well.
Set 16 brings 7 new Artifacts! Initial thoughts:
Hellfire Hatchet: Melee autoattacker item (Warwick, Bel'veth). I think this one is a bit weak as autoattack champions are not particularly synergistic with missing HP scaling, they don't gain mana from taking damage so it is hard to lose just the right amount to scale but also not die.
Shadow Puppet: Seems generically strong- reprint of Trickster's Glass but it copies items now. The drawback is only damage, so probably very good on units who don't rely on damage (perhaps use with Double Vow on Swain, the 4 cost CC tank)
Eternal Pact: Very interesting item where can be used with a solo frontline to benefit from the death effect ASAP, or on a spam casting frontliner (an Ambessa or Diana with HP item?). Seems very strong if optimized, base stats are already close to acceptable when being used generically.
Void Gauntlet: Basically a slightly higher damage version of the Atomic powerup from Set 15 on a low base stat item. Sounds weak at first, but actually very strong given the fact that Sion exists in this set- a Bruiser with infinite HP scaling. A Sion to 6,000 HP would deal 4,000 AoE damage on death at 20 seconds, and I've seen Sion get much higher HP pool than that. Take this on 2-1 and play 6 Bruiser Sion/Bard, otherwise don't take it.
Cappa Juice: Seems very weak, except passable on Kai'sa exactly? The other Hybrid AD/AP users are melee and prone to losing hats, and you need ~60 hats to match the power of Deathblade or Deathcap respectively, which is roughly what you would have 10-win-streaking with this item on 2-1.
Aegis of Dawn: Scales with Defender, but seems overall very weak. With 200 Armor, procs for only 40hp/3s. This is less than DClaw healing, and this item also provides below average base stats as well.
Aegis of Dusk: Mostly similar thoughts to Aegis of Dawn. These two items have a synergy bonus you can go for if you have a line for multiple artifacts (e.g., Living Forge) but even if you "highroll" both, they only become decent rather than amazing.
Heyo, I wanted to give a shoutout to @TFTCoachingcom for their coaching this Set.
I hadn't gotten to Master in TFT for over two years and decided to put some effort in while I was in work offseason. After getting stuck in Emerald I gave 1:1 coaching a shot with @AesahTFT and less than two weeks later I hit a new all-time peak LP. (Don't mind the janna lol)
Thanks for the help so far and GM soon? 👀
All possible Ionia traits and some initial thoughts:
Enlightened: Push levels, play around 4 and 5 costs. Ionia has quite a lot of 1/2 traits that can activate legendaries such as Kindred, Ornn, Lucian, Aatrox, and even more.
Transcendant: Reroll Yasuo
Spirits: Perhaps play around mana generation and defensive items on Yasuo and Ahri, both 30 mana units (e.g., Blue + Nashor + JG on Ahri). Possible emblem on Ambessa (20 mana) or Miss Fortune (30 mana and shared trait with Jhin)?
Blades: Play around Yunara, make sure you activate Quickstriker. Ideally Kindred, but otherwise Ashe > Draven/TF/Viego since she has combat utility.
Prosperous: Play strong board and winstreak, can roll a tiny bit early as this gives ~2g per round win
Day 1 metas tend to be very unpredictable but this comp was extremely dominant during PBE and went relatively unscathed. Can't imagine 4 Mentor not being a worthwhile line to learn for now!
The A patch is out and the best comp to climb will most likely be MENTOR MECH!
Want to learn how to play this comp so you can hit rank 1? @AesahTFT has got you covered.
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https://t.co/7idCvIWjC4
https://t.co/7idCvIWjC4
https://t.co/7idCvIWjC4
When you put in Lulu, you can choose between 3 unique units depending on what your board needs.
Need an AD carry? Select Smolder.
Want to use some AP items? Select Kog'Maw.
Need a tank? OK.
Check out the stats and abilities below ⬇️
Welcome @BrosephTft to the TFT Coaching Plus crew!
Feedback for Plus has been overwhelmingly positive with many surpassing their peak LPs after joining. Credit goes to the motivated players, but I genuinely believe there is no better way to quickly improve at TFT.
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Very simple AP comp you can hard force on PBE, similar to Set 13 Street Demon. Ezreal/Katarina can hold Yuumi items early. Prodigy has breakpoints with each unit so you can always add them in on any level. Ignore Prismatic trait it'll probably be hittable in like 1/500 games.
TFT Set 15: KO Coliseum is live on PBE and features some incredibly dynamic 5-costs!
Lee Sin is designed to be a flexible late game unit. When you field him you must choose a stance! Each stance has a unique ability & grants Lee Sin a bonus trait.
See the stances below ⬇️
Cheat Sheet for building comps is up! Start with your primary carry, then activate synergies in both its row and column. You can then maximize value out of your other units by activating their splashable traits. Avoid selfish traits that don't affect your itemized units.
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Patch 14.6 TFT Meta Rundown ⬇️
What’s actually strong 24 hours into the patch? After 15+ games and data review, here’s what @AesahTFT thinks is up, what’s mid, and what’s falling off:
7 ExoTech is BACK
Huge buffs make it the top comp again. Jhin got a direct buffs, and Kindred enables traits. Look for Pulse, Flux, or Hyper Fangs items (avoid Holobow & Cyber Coil).
6 Vanguard Buff (40% ➝ 48%)
Great for Kog’Maw comps. Run 6 frontliners with 2 backliners. On 9, flex in Xayah or Aphelios. Pairs well with Zed or Anima Squad.
Dynamo Slightly Nerfed… but still GOOD
Jhin, Miss Fortune, Gragas all got buffs. Dynamo trait nerfed. Bruisers + Dynamo can be a strong midgame bridge.
Underrated: Graves & Seraphine
Graves: Misplayed by most. Positioning can win fights by dodging tanks and diving backline early.
Seraphine: Outperforms Zyra in Gorilla comp, despite being less itemized. Better scaling & impact.
Other Notes
Twisted Fate, AMP, and Nitro reroll comps still solid.
Vexotech is risky if Zeri players are in lobby (Sejuani contested)
Want more? Watch the video linked down below ⬇️