DEV Note:
I don't recommend adding tonemap if you like color of default Minecraft or pursue realistic/realism. except luminance only tonemap. spare some headache managing color shift.
You can see tonemap with washed out color there:
Dev Note: When coding a volumetric sky like Nishita Method, you can let pure physics drive the colors, or inject custom artistic tweaks. These hacks cost ~0 performance!
But if you strip them away for a basic static sky, why pay Nishita's heavy raymarch tax? Use a cheaper model.
A note to myself or other MC Shader Dev: when you make TAA, exclude sky (to not smear) and include glass (better aliasing).
On distance also, implement an increase temporal accumulation like if stay is 2 sample TAA, then make it 4-16 TAA when character moves if you have aliasing
Built custom TAA & reflection with random shaders. It was a buggy, confusing mess. Then I found out SIGGRAPH already has tons of proven methods.
Lesson: don't reinvent the wheel. Use what exists & improve it, unless your goal is to be a dedicated shader dev.
Just to know that what you see here, is normal Minecraft + shadow with blue sky.
No modification on lighting color, it still use default Minecraft color and lighting.
Such a simple things create differences.
Just for the basics:
This is how TAA works in pure TAA, without any clamping, quirks, or optimizations.
TAA, if you do it right, is really useful for performance by minimizing sample counts without adding extra unnecessary features.
Current progress: Unsure if I want to continue modifying SEUS V11. It's playable and good enough to release, but I won't.
Cody isn't replying at all, Discord has been dead since 2024, and the license is ARR.
So, I plan to make my own shader from scratch, well . . . let me try.
sorry i mean, working on revision or improvement of SEUS V11 from @sonic_ether
Further plans is depends on Cody if he can help me on licensing.
Bur for current shader it already playable, still need to improve some this and that.
Oh yeah, jsut want to say hello to everybody.
Long time not active on Twitter/X. Well currently i working on SEUS V11, and the shader is improved in terms of performance, feature, distance horizon, correct reflection and much more,
Stay tuned.
Hello @sonic_ether , can i have your permission to update your shader and add some feature then upload it to curseforge or modrinth ?
The shader is already finish to fix for current especially seus v11 which i like,
Hope we can talk.