@DmArcherDW@TheSandboxGame Thanks for trying out the game, I built it to be about upgrading and growing stronger and taking on harder missions but glad you enjoyed the small slice of life of it.
every session like this with our alpha creators feeds The Sandbox Studio roadmap directly.
want in? applications for the next cohort are open 👇
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Yes, touch should translate pretty easily to a mobile version of this. In mobile testing, it has worked well enough.
In terms of agent use, different agents have different strengths. Composer is good at executing tasks, so it should be okay for implementation. You may need to use Sonnet to talk through problems, though. For example, I would use Sonnet to plan or discuss a feature, including how we should build or design it. Once I’m happy with the design, you can switch to Composer to do the actual building.
This can help reduce mistakes in the long term, as Composer may struggle to figure something out that Sonnet would catch or solve.
@borgetsebastien@TheSandboxGame That is the idea, You try and steal chicks from your opponents, using some weapons or charging into there flock to steal them. The concept is for a small multiplayer game where you can customize your chicks with outfits...maximum cute factor.
@LeeOccleshaw@TheSandboxGame Yeah, the concept was: can I make the movement mouse-based, while also making it touch-focused on mobile? The idea of the game is to keep this simple movement as the key gameplay mechanic.