Recognize it? ๐
That dome looks familiar.
Now you can walk around it, pixel by pixel.
Welcome to Florence ๐ฎ๐น
https://t.co/Z7lOAVimbU
#SangiMon#PixelArt#italy#game
Florence, but make it pixel art ๐ฎ๐น๐พ
A quick look at some of Florence in SangiMon.
Still a WIP, and thereโs a lot more to come ๐
What place should I recreate next?
#Sangimon#IndieDev#PixelArt#GameDev#italy
๐ฎ What if you could explore real Italian towns in a Pokรฉmon-style world?
Meet Sangimon! ๐ฎ๐น
๐ Real towns
๐พ Retro pixel art
๐ฅ Multiplayer
๐ช Real shops
๐ First release is LIVE! Still a WIP, with lots more to come.
๐ https://t.co/v3fgd4yQyL
#IndieDev#GameDev#PixelArt
@28_Jahid @bruno_simon@__rockbiter Used Three.js with custom shaders for particle morphing. Created particle geometry, defined start/end positions, and interpolated between them in vertex shaders #Threejs#WebGL
Latest updates of my "never ending development" portfolio ๐ฅณ
Just for the purpose of learning #Three.js, and inspired by the courses of @bruno_simon and @__rockbiter, i have developed a simple #particles system with React Three Fiber #r3f and #GSAP#react
https://t.co/gwNP0eH8IM
OK, here is a side project I've been working on for quite some time, inspired by @lynnandtonic's work: a UI editor for single-element CSS illustrations: https://t.co/iRxvPBdMiF. It uses @vuejs, saves to localStorage and can export to @CodePen. ๐คโ๏ธ