Content creator for strategy games, I love games from Paradox Interactive such as Stellaris, Hearts of Iron, Victoria. I enjoy Distant Stars 2 & Civilization.
Your alliance faces a vastly stronger crisis. Rebuild, stall or attempt one last attack? Watch what we did in this 2024 Stellaris campaign—and tell me what you'd change.
https://t.co/Jv31rXFkYp
The late fleet rethink is where confidence meets consequences. Jump into our Machine Age multiplayer story. Historical campaign footage, not a current build guide.
https://t.co/EFRu0ZOGFO
Our Stellaris multiplayer alliance met 41 million fleet power. This is the edited story of how the campaign ended—with the original banter intact. Recorded in 2024; adult language.
https://t.co/Jv31rXFkYp
Which Stellaris expansion hooked you, and what was your funniest empire disaster? Mine have provided rather a lot of material for this ten-year retrospective.
https://t.co/n760W0g7lP
The galaxy kept changing—and so did the ways our empires could go wrong. My Stellaris anniversary video covers expansions, free updates and familiar disasters.
https://t.co/4bgqnVOvLD
Ten years of Stellaris: grand plans, bigger empires and the occasional economy that files for independence. A fond, slightly traumatised trip through the game's history.
https://t.co/n760W0g7lP
If you could keep just one announced TF3 improvement, which would it be? My TF3 vs TF2 preview is the starting point—not a hands-on verdict.
https://t.co/jYBoCCISDG
Rail priorities or better road junctions—which would change your network more? The comparison chapter looks at TF3's announced tools against TF2.
https://t.co/wAzk4e1AyH
Transport Fever 3 vs TF2: which changes could actually alter how we build? My feature comparison covers freight, roads, rail and towns. A preview, not a benchmark.
https://t.co/jYBoCCISDG
What would bring you back to Cities: Skylines 2: parks and tourism, or a more dependable simulation in your existing city? Tell me which problem your save needs solved first. My announcement analysis:
https://t.co/Rdjgtg7oMY
What should I test first in TF3: mixed passenger/freight traffic, a huge late-game city or base-game value? Here's the preview behind those questions.
https://t.co/o8L3zlNS1I
A beautiful railway is one thing. A busy network that stays playable is another. The performance chapter in my TF3 preview asks what still needs testing.
https://t.co/8UYqqQC4DB
A discounted bundle only saves money if you wanted the contents. My Steam library would prefer I stop investigating. A clip from my Cities 2 pass analysis—preview commentary, not hands-on.
https://t.co/Rdjgtg7oMY
Before buying Transport Fever 3, I want answers about mixed rail traffic, late-game performance and base-game value. My buyer's checklist—without pretending I've played it.
https://t.co/o8L3zlNS1I
Cities: Skylines 2 has another pass. Is this a comeback worth paying for—or should the free fixes win us back first? My 16 Sep announcement analysis; no hands-on verdict on unreleased expansions.
https://t.co/Rdjgtg7oMY
Your first TF3 network: which region, era and must-have vehicle? I make the positive case in this preview, based on developer material—not hands-on play.
https://t.co/5DRlbMd8HC
Mods can make a transport game feel like your own railway. My TF3 follow-up looks at https://t.co/StEUEk7UDT and the positive case, while keeping the unanswered questions.
https://t.co/t26UcUxDRS
Transport Fever 3: after the concerns, here's why I'm still optimistic. Mods, roads and freight decisions are the focus. Preview commentary—I haven't played TF3.
https://t.co/5DRlbMd8HC
https://t.co/jYBoCCJqte Transport Fever 3 is nearly here—but what actually changes from Transport Fever 2? Let's look at the developer-announced improvements that could make a difference to the way we build and run our networks.
https://t.co/auHWJwCLTU 110,000 fleet power.
That’s the Klingons on our border.
We have ~80K. We need 150K.
The gap got worse while we were building.
Full EP11 on YouTube — Tachyon Lance
https://t.co/auHWJwCLTU
#Stellaris#StarTrekNewHorizons#StarTrek#GrandStrategy#Gaming