Hey everyone! Just a quick update on Gaslight District.
The team has been working incredibly hard behind the scenes, and this has quickly become one of the most ambitious 3D projects we’ve ever taken on at GLITCH.
There’s still some ways ahead of us before we’re ready to bring you back into this world, but we’re incredibly excited about how everything is coming together and can’t wait to show you what we’ve been cooking.
It’ll be worth the wait ❤️
Kevin Temmer talks about how, unlike traditional studios, Glitch allows artists to share their work directly after release. This is great for the artists to share their work and grow their internet presence, and great for the fans to get a look on how their favorite show is made!
@mazkon38141@iDuckFilms Maya is used for asset creation and animation. Unreal 5 is used for everything else in the production pipeline (lighting, rendering, simulation, etc). This is how it’s been since they switch to UE5 for the full season of murder drones.