So I see a lot of questions regarding hard surface retopology or low poly for game art and I felt like I might be able to help a bit and explain some things as well as give some simple examples
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I'm happy to announce that ia once again a team mentor for the next @BeyondExtent team challenge, Kingdom Below!
I'm excited to see all the great art that will be made, and best of luck to all participants!
I am working on a protoype for a node based material creation app in the browser and I was wondering what are your must have features in such an app?
#gameart#procedural#materialcreation
Descend into the depths of a harrowing adventure as End of Abyss is coming to PS5, Xbox Series X|S and PC via the Epic Games Store.
We’re very excited to be releasing End of Abyss in 2026 alongside Epic Games Publishing!
I had the great pleassure of writing an article for the DiNusty Empire, on my portfolio project "Forest Home"!
Im often asked how i approach my portfolio prokects and how i was able to build my portfolio in a year. Hopefully this de-mystifies it a bit!
https://t.co/VsKcgALyUY
Completed the modeling for the plants and import the meshes and materials into Unreal. Though I might go back and add more bend/arch into the cards. #gameart