Seguí el consejo de @KatDoes3D e hice una nueva configuración de nodos de sombreado para los cristales de la mira telescópica.
La lente ahora tiene canal alfa y geometría real detrás para lograr un efecto de profundidad.
Ahí tienen la configuración para quien quiera probarla.
Throwback to this scifi cockpit I did a while back, the whole thing is about 60% kitbashed parts. The CRT display is fully animated using #blender 's geometry nodes, really fun putting this monstrosity together and making all these parts come to life #3D#b3d#3dart#scifi
Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
Shots from the APC Concept Project, designing everything around it to make it feel believable while still having some freedom of it being an imaginary vehicle.
I don't know who from the CIG vehicle team did the animations for the Hull B but the spindle deployment is soooo satisfying....
#starcitizen#blender3d#starfab
The MILR (Miniature Intelligent Laser Rangefinder) uses similar tech as the DAGIR with a fully digital IR laser illumination system, but with even more control.
After ranging, the operator can have the laser dial in a ballistically adjusted firing solution.
Total system weight ~11 oz.