@rnyxff@lefaxoxo playing full tryhard means having shorty secondary as soon as your econ looks good + abusing awp & shotguns on maps that enable these weapons. This together with spamming smokes/wallbanging will lower anyones hs% to under 40 by default.
@melanji riot has communicated very clearly that the goal is to make gun play matter more whilst reducing ability overload. i personally dont think hyper mobile duelists are healthy for the game but reducing ability cooldowns was the step into the right direction.
@TheCutieVixen@BoringBiz_@DrunkRepub i get your point that LLM's are just predicting things are therefore do not mimic human-like intelligence but the broad term "AI" definitely includes stuff like neural nets, LLM's etc.
@RocketBullets what surrounding competetion got changed? Yoru without another duelist has never been good and other duelists like raze, jett, neon, phoenix have all not been touched since waylay release. Correct me if im wrong. The only thing holding waylay back was the size of the saturate
@lhfaria skirmish in general could be a bit more fast-paced. Reducing times between death and barrier drop would remove the need to cut between rounds and make the viewing experience more fluid.
@FlawedLoL what type of champions does mundo jgl counter? im new to the game and currently play jungle only. Skarner, Mundo, Sylas, Diana. When should i pick what?