To my trans brothers and sisters in America. I’m begging you, please choose life, please don’t die. Don’t give those cunts the satisfaction. You are loved. You are important. You are not alone. You will get through this. Please don’t give up hope.
Always remember:
🏳️⚧️ You matter 🏳️⚧️
🏳️🌈 You are loved 🏳️🌈
🏳️⚧️ You are valued 🏳️⚧️
🏳️🌈 You are important 🏳️🌈
🏳️⚧️ You are perfect as you are 🏳️⚧️
🏳️🌈 Your identity is real and valid 🏳️🌈
One of the wonderful parts of working on Project Dragon, was the collaborative spirit of the team- we would go on hunts for "dragon sauce" (novel ideas with distinctive flavor to inspire new features), and I got the chance to pitch things like an archaeology system!
More enemies from #projectdragon The Mothlin Knight! Another favorite of mine. (I know I have a lot of favorites) Nocturnal enemies that attack out of nowhere if you got too close to their little glow worm friends.
THE DAY HAS COME! So excited to post this BEAST! One of my absolute favorites from #projectdragon The Death's Head Megabuglin! A lot of love went into this model and hand crafting each of the color variants. Particularly the frosted ice material here.
Stick bugs --> whole tree bugs!!
Thinking of the buglins as filling the role of Bokoblins, I wanted to try and pitch a larger encounter like a Moblin…and I figure I get at least ONE hammerhead inspired monster per project right? This was the guy
A hivesworth of Buglin designs!
With the basic red ant melee Buglin design locked, I started iterating on different types of enemy engagement- ranged pheromone casters with living projectiles, lancing orchid mantis pondskimmers, burrowing boulder backed crabthings-
They leapt off an early sheet of enemy ideas, meditating on cosy vibes. We didn't want to evoke an ominous threat, but needed something squishable & nasty nevertheless. Nothing more classic than starter zone goblins, so bugs + goblins became Buglins! and we were off to the races-
One thing that always sweetens the deal when pitching a design idea, is to prove out how versatile it could be! Once I had a Buglin design I liked, I grabbed a handful of the biomes we had planned and did a custom Buglin for each climate!Crablins are my favorite, I miss them
This sturdy guy! One of the very early #ProjectDragon enemies we did 3D work on, and yet he managed to stick around to--yes, pun intended--bug players until the very end. #3dart#3dmodeling#gameart#everhaven 1/2
Early on, as we were establishing some of the pillars of Project Dragon, one of the early (since slightly revised) statements was “cooking, crafting, fishing etc will be as deep and rich as you’d expect combat to be”
And boy did I bite down hard on that 😅 some NPC pitching:
Night has fallen, which means it’s prime time for the Starwhal!
I’ve been obsessed with night and star-specific ideas ever since realizing I could wish on stars in Animal Crossing- it was such a beautiful touch, I wanted to find a way for Project Dragon to pay homage
Early on, as we talked about the world of Everhaven, one of the rich veins for concept exploration was imagining our roster of NPCs. It was a great way to do bite sized worldbuilding by implication and start conversations!
Some early riffs- my AD agreed: Ludo was special
SUPPORT HUMAN ARTISTS!
Spread the word about what’s at stake for animation!!! Post about your favorite cartoons/anime using #HumanArt
Join us at The Animation Guild KICKOFF RALLY on AUGUST 10TH @ IATSE Local 80 in Burbank, CA! #StandWithAnimation
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