@Wicked403595100 The stacking 0.9x per death is a great tension knob. Seeing the loot pile shrink in the second clip makes every risky challenge feel like a real bet instead of a free reward.
@TheGamerSection Solo-ish dev here with TapMerge: a number-merge puzzle where your merges are the tower defense. When the wave gets too thick you get one shockwave per level to clear it. Free in browser: https://t.co/tAZOH3CcPn
@bilawalcfroistu • TapMerge
• Tap a tile to +1 it, equal neighbours merge, every merge shoots arrows. Here's the level 10 boss going down.
• Free in browser, no install: https://t.co/tAZOH3CcPn
@VibeIncStudio x40 to x435 in one clip is a great way to sell the escalation. Ending on the strike beam mid-drop leaves you wanting the next wave. I'd push it until the screen is more beam than zombie. Love that it's labelled real gameplay too.
@303haley WIP: rewriting the first 20 seconds of TapMerge. Testers didn't get why merges mattered, so level 1 now says it in words: tap a tile for +1, match a neighbour, the merge shoots that column. Still tuning, free to try: https://t.co/tAZOH3CcPn
Level 10 boss, 250 HP. Every tap bumps a tile +1, equal neighbours merge, and every merge fires a column of arrows at it. Last hit in slow-mo.
#ShowcaseThursday#indiedev#indiegame Free in browser: https://t.co/tAZOH3CcPn
@MillennialGhost Save import/export done before the art pass is such a good call. Players losing a farm save hurts way more than placeholder art ever does. A month-by-month roadmap like this also makes it easy to cheer you on. Good luck with the December polish!
@Aereotalpa314 This week our playtest logs showed people quitting mid level 1, so we cut it from 26 enemies to 14. Now it's a ~40s chain-merge sprint to the clear screen. TapMerge, free in browser: https://t.co/tAZOH3CcPn
@Giulio6686 Name: TapMerge
Pitch: tap a tile to +1 it, match neighbours to merge, every merge fires arrows at the wave. Out of room? One shockwave clears the field.
Free in browser: https://t.co/tAZOH3CcPn
@DGames71359 Weird mechanic that somehow works: tapping a tile just adds +1, but when equal numbers line up they merge and fire arrows down that column. Here's the level 10 boss. TapMerge, free in browser: https://t.co/tAZOH3CcPn
Playtest changelog, all from player feedback this week:
- tile numbers: one style (white + dark outline) instead of swapping black/white
- level 1 now says the rule in words, not just a pointing hand
Small #indiedev wins. Free to play in browser: https://t.co/tAZOH3CcPn
@UnderForged1@UnderForged1 Mocked both side by side: A is the old dark/light swap, B is white with a dark outline. B reads more consistently on every colour, so it's live now, along with clearer level 1 tips. Thanks for the push! https://t.co/tAZOH3CcPn
@UnderForged1 Thanks, that's a good call. The white/black swap was for contrast, but a single colour with a dark outline would read more consistently across tiles. Going to mock both side by side and keep whichever reads faster at a glance.
@Spidermanzdev Rats stealing grain instead of attacking is a smart twist. It turns every wave into a "what do I protect first" call rather than just DPS math, and co-op makes that argument fun. 63 real people in 18 days is a solid start, good luck with the Dec 4 demo!
@Stacki_TV Evening from a fellow side-project dev! Tonight: tuning level 1 of TapMerge, a merge-puzzle tower defense where tapping tiles +1 and merging them fires arrows. Also went browser-first for testing, it gets way more people to actually try it: https://t.co/tAZOH3CcPn
@RoboFarmGame Celebrating our first real playtest feedback this week: a dev cleared level 1 in 1:27 and told us exactly what confused him, so the tutorial is getting reworked. TapMerge, tap tiles +1, merge into arrow volleys. Free in browser: https://t.co/tAZOH3CcPn
@musicvsartstuff Happy Wednesday Nicole! This is TapMerge, a free browser game where tapping numbers and merging them sends arrows into a boss. Here's level 10. Plays on phone too: https://t.co/tAZOH3CcPn