I’ve played almost every single James Bond game since I was able to, of course GoldenEye was first on the N64. So far First Light has been absolutely amazing all around, and I agree, one of the best Bond games in recent memory, but oh my God! The parrying is awful.
The fact that I can’t lock onto enemies in hand-to-hand combat in First Light is absolutely killing me. The speed Bond moves, you’d think he was stuck in Silent Hill.
The Sim 4 has an excellent little Easter Egg you’d never know if you didn’t buy the Cats & Dogs DLC. Dachshund’s Creek is clearly named after Dawson’s Creek. #TheSims#TheSims4#DawsonsCreek
The Elder Scrolls: Blades announces it is shutting down on June 30th. Until then, all items in the store are essentially free, so if you were even slightly curious this may be the easiest window to experience everything you can.
@IdleSloth84_ I’ve been slowly working on this for over a year. I loved it when I finally dove in. I sure hope I can still get on every now and then and play alone.
Gamers these days are literally the reason new games and franchises can’t survive. Everyone get off their case. Let others enjoy their games, and quit review bombing because it’s not a game you like or you think it’s funny.
We would like to address questions regarding the use of AI in Crimson Desert.
During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction.
Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it.
We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency.
We sincerely apologize for these oversights.
We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
From your first steps out of the Imperial sewers, to diving head first into the Shivering Isles. Thank you for sharing in our worlds.
Happy 20th Anniversary to The Elder Scrolls IV: Oblivion.
We are incredibly humbled to share that #CrimsonDesert has sold through 2 million copies worldwide. Thank you so much to our fans, community, and everyone who has joined us in Pywel. We will listen closely to the wide range of feedback shared by the community and work to make improvements quickly, doing our utmost to make the journey ahead even more enjoyable for our players.
We have resigned Dustin Tarnstrom to an 8-Year deal. The deal is worth $68.8mil with $8.6mil AAV. This will keep Tarny with us until 2031-32! Or until #NHL32! #Honeybadgers