We’re excited to share that OrbisGalactic is a finalist in the Hytale Modding Contest!
Now we need your help: please vote for OrbisGalactic in the “Experiences” category.
Thank you for supporting us! 💛
🚨Community Voting is now open for the Hytale New Worlds Modding Contest🚨
After combing through hundreds of incredible submissions, the judges have narrowed it down to 30 finalists per category. Now it’s your turn to vote for your Community Favorites: https://t.co/lHIpqFzKHq
🚨Community Voting is now open for the Hytale New Worlds Modding Contest🚨
After combing through hundreds of incredible submissions, the judges have narrowed it down to 30 finalists per category. Now it’s your turn to vote for your Community Favorites: https://t.co/lHIpqFzKHq
We've just published version 1.5 of our #Hytale star wars mod Orbis Galactic, you can watch the trailer over here on youtube! https://t.co/VqvJ1RZlBr
Hope you enjoy the new content and hopefully @Simon_Hypixel / the @Hytale team do as well #HytaleModding#mods#starwars
I've repeatedly said this in the past: We aim to have a proper deprecation policy in place to prevent this but right now the logistics of imposing that on the team while keeping updates up is not feasible.
I gave us 3 months of "breaking mods" post release to develop this deprecation policy and we aim to implement it by the end of the 3 months.
Right now the best you can do is to prepare you mods on the final build of pre-release to ensure compatibility when release drops.
I know it is a pain but in order for the game to thrive, we need to make significant progress on the game and technological foundations. It sucks and sadly this is something we'll have to suffer through for a little longer. It's the cost of rapid progress that keeps the player base alive. Sorry 😥
@slikey Any insight on what wiggle weights do / how they work? I made some Item animations but having them assigned in any way breaks the player hand movement.
Leaving them unassigned throws a severe error which with the new update crashes the server :c