Signal-boosting request!📢 Tavern RPG is a forum to discuss gaming. We started in 2021—and organically grew up to 130+ users!
We don't use any ads. We focus on thoughtful & intelligent discussions.
You're welcome in our friendly community to talk about RPGs & other video games!
@SynthPotato This actually sounds very much like KCD3:
Salvation of King Wenceslaus
Salvation of Henry's soul (after all the vengeance in KCD1&2)
Salvation of Erik's soul
Salvation of Hans from wedding/being controlled by Hanus
This is deeply emotional for us.🥹
Scarlet Deer Inn, our dark medieval folk tale with physical embroidery, is OUT NOW on Steam!
Thank you so much to everyone who has supported us on this journey.
Retweets are hugely appreciated! ❤️
Our Path to #gamescom 2026 starts with #OpeningNightLive. On August 25, catch a glimpse of The Witcher 3: Wild Hunt - Songs of the Past during the show!
🗓️ Mark your calendars: watch ONL on August 25 at 11am PT / 2pm ET / 8pm CEST
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
@pcgamer While Corsair Cove can be fun, it would be fair to say the best pirate game is still Caribbean Legend (by BlackMark Studio) that is inspired by Sea Dogs series and Sid Meier's Pirates.
Big news! We have launched our Kickstarter for Geneforge 3 - Detonation! It's our next indie, turn-based RPG, middle part of the epic, cult-classic Geneforge saga. Lots of cool merch and backer rewards, with more on the way ...
https://t.co/pjZ1XlufSX
In the late 1990s I worked at Ensemble Studios on the original Age of Empires line. What I learned constructing that game has lasted the rest of my life.
Some of it seems to have been forgotten by modern game companies. Let's discuss game design lessons from a small team that shipped a classic.
1/10
Big news! Our new Kickstarter starts on Tuesday! We put up the preview page for our next indie, turn-based RPG, Geneforge 3 - Detonation. A huge, fun game, lots of cool merch. If you want to be reminded when it starts for real, go here ...
https://t.co/pjZ1XlufSX
I have been trying to find something meaningful to say about the Id Software layoffs.
My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy?
Could they have created more things for fans to buy?
Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?
Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?
Could they have produced the games at a lower cost, faster or cheaper?
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.
Gamesbeat: id Software was pitching and toying with various projects, including a new Perfect Dark, a John Wick style original game codenamed 'Fury', and a co-op DOOM before Xbox cuts hit the studio
One former dev says the studio has been "nuked into the dirt" and "relegated to support studio size"
"Collectively decades of knowledge was wiped out of the studio"
➡️ https://t.co/BHQvklieHB
➡️ https://t.co/STxXgpD4gO
Following that IGN story from yesterday suggesting that Obsidian may be supporting Bethesda in development of Elder Scrolls and Fallout now, Jason Schreier has now reported that Obsidian's other projects have been cancelled, and they are now working on a Fallout game.
Make it make sense. id Software is one of the few studios Xbox owns that consistently makes awesome stuff AND makes it in a relatively timely manner (4 years between Doom 2016 and Eternal; 5 years between Eternal and Dark Ages).
from Bloomberg: Obsidian has cancelled a planned sequel to Avowed along with other unannounced projects.
Josh Sawyer is leading a new Fallout game
https://t.co/folSCE1LP1