New animations in Tavern Ventures!
The innkeeper can now breathe and walk in all directions, plus we've animated a few bottles around the bar and redesigned the beer station.
Small details, but they make the tavern feel much more alive.
#TavernVentures#IndieDev
We’ll be at AGH Games Hall 2026 in Kraków with Tavern Ventures.
Come by, see what we’re working on, and talk with us.
May 30 (10:00–18:00)
May 31 (10:00–16:30)
Kraków, CEST
More info on Steam in the reply below.
The Tavern is more than a place to eat and drink. It’s a hub of conversations, secrets, and choices that shape your journey. Every expedition can bring new opportunities — or another tale worth telling.
https://t.co/UlgeM9ziby
#games#gamedevs#indiegame
Dirty dishes? Baking? Cooking?
Everything finally has its own place.
Jump into the latest devlog and see the changes for yourself!
#gamedev#game#devlog
Link in reply>
In the latest update to the Tavern Ventures: Guilds and Tales devlog, we take a look behind the scenes at the work being done on the animations for the main character—the bartender. New animations bring us closer to creating a lively tavern bursting with emotion.
Link in reply>
The process of creating The Waiter is now live on Steam!
From 2D sketches to full character animation – see how our digital waiter came to life.
Link to Steam in Reply
#game#gamedev#games
The menu changes have taken on some life. Get up to the board and choose the items that your kitchen is currently serving !
#gamedev#games#TavernVentures
We changed a few things in the game.
Moving the innkeeper has been changed - from now on we move on the WSAD keys, action points have been added to the game to mark places where interaction is possible. And more!
Link to devlog in reply
Hello !
When creating, not everything always goes our way. On steam already appeared an article about what problems we encountered and what solutions for them, we are planning.
Link in reply >
Work on the map is still in progress, but you can already see what changes are coming.
For more information on the changes, see the recent Steam devlog linked in reply