A Pennsylvania farmer turned down $15 million from a tech corporation to prevent his family farm from becoming a data centre. There’s more power in integrity than giving more power to a tech corporation.
Today we ended our Playtest that was live for almost a year!
We are moving forward to Steam Next Fest with a fresh Demo and then Early Access on July 15. All this with only ONE DEV.
I'm not crying, you are crying 🥲
#indiegame#solodev#mmorpg
I really want to show off the cutting edge tech the team is building and how we're turning AI image generation into real living environments using gaussian splats and at the :19 mark of this video you can see how we're blending splats together to create a real world.
What this looks like from a gaming perspective is this all happens behind the players view to simulate a real world environment. As you move through the space, distance becomes a variable to consider on how images update and are experienced.
We are creating a new reality in real time.
So I found this survival RPG where your house has procedurally animated walking legs
- Farm, craft, build & explore dungeons & caves on foot
- Upgrade your fortress to walk or even fly
- Some bosses can only be defeated using your base
It's called Loya
WEF EXECUTIVE: “WATER, SOIL, AND OXYGEN SHOULD NOT BE INFINITELY ACCESSIBLE. THEY’RE ASSETS THAT SHOULD BE INCLUDED IN OUR GLOBAL ECONOMIC BALANCE SHEETS.”
THEY WANT TO MONETIZE BREATHING...
AND CHARGE YOU FOR AIR WHILE THEY OWN YOUR LUNGS?
THIS ISN’T A CONSPIRACY THEORY ANYMORE.
🚨 a 21-year-old in China makes $3,200/month from animation he runs from one apartment
> Claude writes every script: 12 minutes
> Midjourney draws every frame: 25 minutes
> Runway animates every scene: 20 minutes
> ElevenLabs voices every character: 10 minutes
> Suno scores every episode: 8 minutes
> Make publishes automatically: 0 minutes
cost: $124/month
75 minutes per episode. month 3.
his classmates graduated into $600/month jobs.
the setup is in the article above👇
I don't know if people realize how valuable retweeting indie developers is.
It can add 100s of wishlists to an indie game, which can accumulate to mean the difference between a developer being able to finish a game and forcing them back into a 9 to 5 job.
Just want to say a huge thank you to all 20K gamers who wishlisted Maseylia. We appreciate you and can't wait for you to try it on the 19th!
We are hiring creative strategists.
If you’re excited about AI video and ads, this role is for you.
With AI you can make anything. But making something worth watching requires a human.
That’s why we’re building a super-team of creative strategists.
You will:
- Work with the fastest growing and largest AI brands
- Be paid to learn at the frontier of AI
- Work with the top AI marketers, filmmakers, engineers, and creators
- Ship more ads per day than others do in a month
yesterday: a 2D scene made of Gaussian splats.
today: it’s alive.
the hero walks, runs, and shatters into a trail of its own splats mid-jump, then reforms. no rig, no sprite sheets.
added animals too, foxes, a boar, a cow, all splat-animated, wandering, reacting as you part the world with your cursor.
still one draw call. still 120fps.
tomorrow: damage that costs you splats.
#gamedev #indiegame
PixVerse CPP 2.0 is live.
A global creator program with membership, credits, and a $2,500 weekly cash prize pool.
AI video is moving fast — and we're rewarding the ones leading it.
Follow + Reply + RT for quick access in DMs
A huge thank you to the PixVerse team for the amazing PixVerse Originals program and for believing in my story about Maverick the koala! 🐨🎬
Enjoy the film! The Reckless Play is just getting started! 🍿✨
Okay this is genuinely wild. 🤯
A 5 minute AI movie teaser made by 3 people in 2 weeks already feels bigger than half the stuff Hollywood ships.
I’m so hyped for the full movie. Indie creators being able to build blockbuster scale worlds from a laptop is exactly the future I’m here for.
Ladies and gentlemen, it’s here:
I’m proud to announce that 'Nexus' will be my upcoming hybrid feature film.
Here is a 5-minute teaser, made by 3 people in 2 weeks.
Made with Dreamina AI using Octo & Dreamina Seedance 2.0, full workflow coming soon
This guy's chickens kept getting targeted by hawks, so he started feeding local crows. Now he has an army of crows that patrols his property and chases the hawks away.
Hey @IndieGameJoe 👋
And hello to all the indie MMORPG lovers out there ⚔️🌿
Today I'm sharing a short look at the world I've been building completely solo. It's not a trailer yet, just a small journey through the map and some of the systems currently in development.
Every region starts as an empty piece of land and slowly becomes part of a living world.
I'd love to hear what you think 😄
#indiedev #indiegame #mmorpg
THIS GUY HAD OPUS 4.8 BUILD A FULL LEAGUE OF LEGENDS CLONE IN UNDER A DAY AND CALLED IT "LMAO"
temu league of legends, fully playable, multiplayer, and all built by claude
ALL the art is claude too
he had claude generate every character, animation, and background as SVG code
then converted them to procedural canvas for smooth animation. used dedicated sub-agents for each champion
the tech stack: typescript, react, canvas, and partykit for multiplayer
the workflow:
> used /goal to kick off the entire project
> ultracode workflows for big tasks like optimization
> /goal again to queue up lists of bug fixes
> treated claude like a dev team
the original champion names claude came up with:
the original champion names claude came up with: Teehee" instead of Teemo. "CtrlAltDefeat" as a champion name. he had to run through and clean them all up so nothing infringed on riot's IP
claude even built the bots on its own with "chill," "normal," and "sweaty" difficulty levels
the token bill was 2.7 billion total tokens consumed. mostly cache reads. 15.5 million actual output tokens. would have cost roughly $6,600 at list price but he just used his pro max subscriptions
people are already benchmarking claude by how good of a game clone it can build
game developers are watching someone build a multiplayer MOBA in a day with zero art skills and zero game dev experience
2026 is wild (and its going to get even wilder)