Solo Indie Dev building Krishna: Demon Slayer of Vrindhavan.
Inspired by the precision of Hollow Knight and the silence of the soul. Crafting a 100% hand-drawn.
"Photoshop is overkill for game art". "Don't build a Metroidvania first".
Day 13: Ignoring the noise. 100s of layers, character silhouettes, and zero excuses. Using Overlord because Adobe sucks at animation.
The universe is waiting. ✍️
#GameDev#IndieGame#Day13#BuildInPublic
Day 12 of building a Hollow Knight-style Metroidvania! ⚔️
My "art department" is just an 11-inch iPad. 80% of my game work—sketches, silhouettes, thumbnails—happens on this thing. Procreate is fast, zero friction, and works anywhere.
#gamedev#indiegame#procreate#metroidvania
Day 11 of building my Metroidvania! My "portable" gaming laptop can’t last 3 hours, so I’ve officially pivoted to the MacBook Air M1 for my Photoshop and design work. It’s silent, light, and actually lets me leave my desk.
#IndieDev#GameDev#Metroidvania#MacBookAir#ZephyrusG14
I tried to be a genius and "legally smuggle" a Zephyrus G14 from Taiwan to save on tax. Ended up with a 2020 model instead of the 2022 one I paid for.
But Day 10 surprise: This Ryzen 7 still handles Unity and 8K Photoshop tabs like a champ.
Firepower > Specs.
#GameDev#IndieDev
DAWs don’t write melodies; people do.
I spent my budget on computers and iPads for this Metroidvania, so I’m stuck with a tiny 25-key Nektar.
But with the right emotion, 25 keys can feel like an orchestra.
Day 8: Giving Logic Pro a shot.
#GameDev#LogicPro#IndieDev#HollowKnight
Day 7 of building my #HollowKnight inspired Metroidvania. ⚔️
Today is about music. 🎵
I found out Christopher Larkin scored all of Hollow Knight using Cubase. The dilemma: He used Cubase. I have a Mac.
Composers, is Cubase worth learning ?
#indiedev#gamedev#buildinpublic
Fell in love with Hollow Knight in Green Path? Now, the creator of Krishna: The Demon Slayer of Vrindavan wants you to fall in love with Vrindavan! Hear about the musical inspiration from Christopher Larkin's genius .Wishlist the game and play the demo on https://t.co/atXMO4togk
Why I chose 2D Hand-Drawn Art ✍️ | Day 5
Everyone told me to pick an easy style—low poly or pixels. But I’ve been drawing since 2017. 2D hand-drawn art is the hardest path for a solo dev, but it’s the only one that feels like me. Day 5: Choosing the right path, not the safe one.
4 Secrets to Perfect Platforming 🏃♂️ | Day 4
Why does Hollow Knight feel so good? It’s the "Sacred Scrolls": Coyote Time, Jump Buffering, Variable Jumps, and Momentum. I’m using the Corgi Engine to make sure this world feels alive, not just loaded.
Check out the progress
Unity, Unreal, or Godot? 💻 | Day 3
Choosing a game engine is like choosing a religion. I needed something fluid and fast to capture the movement of Krishna. Since Hollow Knight was built in Unity, that’s where we’re staying. Let’s break things until they dance.
Making a God my Protagonist 🪈 | Day 2
Growing up, Krishna was my strength when I was too afraid to stand on a stage. Now, I’m bringing His story to life. "The most personal is the most creative" Welcome to Day 2 of building Sri Krishna: The Demon Slayer of Vrindhavan. #indiegame
Why I’m building my own Hollow Knight ⚔️ | Day 1, After finishing Hollow Knight and waiting for Silksong, I felt a void. Most games shout, but Hollow Knight whispers. I decided to stop waiting and start building. This is Day 1 of building my own Metroidvania in 100 days.
@IGN