Here's a look at our 3rd playable model: Artillery!
Artillery is all about explosions! Their damage output is devastating... including against yourself.
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@pittsbourne I'd like to say there will be more regular updates, but it's unlikely. Making social media posts can be a pain and we/I would rather worry more about the actual development of the game for the time being. However, I will try to post more random teasers in the future.
-@Guwahavel
Hello.
It's been awhile. Despite how it may seem, the rate of development on Limelight Directive has continued at the relatively same pace since our last update.
I'd like to go into more detail, but I'll limit it to mentioning that our game has 2 stage tracks and 1 boss track, made by our musician, @pittsbourne. They feature layers, transitions, and have been integrated into the flow of the game. Hopefully you will get to hear them soon.
Merry Christmas! We've been continuing to work hard on the game since our last update. Our 2nd boss is functionally complete (but needs its assets cleaned up and visual polish), and we've started to add Augments for our 3rd character (Artillery).
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We want to do some more teasers hopefully soon, right now we are making a bunch of cool stuff so when we post more teasers we'll have a lot of exciting things to show at once!
Hi everyone!
It's been awhile, but we're still working on this! There were some tough-to-solve design problems with our game, which is why we stopped posting teasers so we could focus on them, but those problems have been solved and progress has gone smoothly!
We've also finally found a composer and implemented music for our game! The game is in an excellent state right now, and its getting even better as we get closer and closer to a playable demo.