If you're hitting rate limits too quickly, audit and clean up your agents from time to time. In my case, the Unity skill was broken and always stayed in context instead of loading on demand while working with a Unity project.
Also optimize agents.md
ChatGPT Sol and Claude.
I've been testing out AI 3D generation for our early development assets, and the results are surprisingly good.
This should work well for us as a solid bridge until the 3D artists join the team.
โ ZADRUGA Edge of Legends
Step 4: historical + fantasy authoring.
Remove modern engineering where needed, restore wetlands or old channels, then layer gameplay on top. Real geography as a base, not a constraint.
#worldbuilding#gamedev
Weโve been building a terrain pipeline for Unity that starts from real elevation data and ends as streamable LOD terrain tiles in-engine.
Goal: a 100 km campaign slice that still reads clearly at grand-strategy scale.
Hereโs the workflow. #Unity#gamedev
๐งต1/5
Step 3: export for Unity.
The terrain becomes tiled meshes with LOD0โLOD3, metadata and world offsets.
In Unity, an importer can auto-build prefabs, streaming and hex-ready terrain so we can test scale, rivers and settlements fast.
#indiedev#Unity
Zadruga: Edge of Legends.
Azhdaya is the demonic form of Zmaj. So feared in Slavic folklore that they became the ultimate symbol of demonic destruction.
Over a hundred years old, a demonic dragon with odd-numbered heads spitting fire, causing hailstorms and devouring cattle.
Zadruga - Early Development.
Currently, most of the development is focused on creating documentation and core mechanics, using placeholder graphics for testing purposes.
๐งต
very first-ever screenshot ๐:
PixelSlicer is a tool I developed to prepare sprites art game assets, clean up green screens, slice sprite sheets, and build sprite atlases and animation sequences.
Right now, it's an internal tool for my game development, but that may change in the near future.