@charlieINTEL I don't think I've ever seen something shed its identity and lose quite literally everything that made it special more efficiently than Zombies, it's honestly tippable at this point
Finished my first post-launch play through of Baldur’s Gate 3. It took about 130 hours, but 6 years to make. It’s 3:45am so tough to properly reflect on each and every pivotal moment in that 6 years, but as I sit here watching the credits roll like a couch Goblin, I can say it was worth the highs and lows, personal sacrifices, and every day battles big and small to get something like this out into the wild. Truly an anomalous game, because of the very special people who made it. You see fragments of them in every facet of its design, and hear their whispers with every decision you take. Predicting, guiding, but above all else, making sure you’re having a good time. An impossibly dense game, but never without direction, wit, and a great sense of journey. Much like Larian itself. Onward, to the next 💪