I used to think my dad just had a weird habit.
Every night, no matter how late it was, he’d check if I was asleep. Like actually come into my room, stand there for a second, then leave.
I remember pretending to sleep sometimes just to see how long he’d stay. Sometimes he’d fix my blanket, sometimes he’d just sigh and walk out.
As I got older, I thought it was kinda annoying. Like… why are you still doing that?
One night I finally asked him.
He just shrugged and said, “Just checking.”
Years later, my mom told me the real reason.
When I was a baby, I got really sick out of nowhere. Stopped breathing in my sleep. They barely made it to the hospital in time.
After that, he never fully trusted “quiet.”
So every night, for years… he just needed to see my chest rise at least once before he could relax. 🥹
nah I'm actually crying right now 😭
Envoy Watch just won first place at the @PayWithLocus Paygentic Hackathon.
my first hackathon win.
$600 + $300 Locus credits + 30min call with a YC founder.
Alhamdulillah. 🤲
There's a physicist at Stanford named Safi Bahcall who modeled this exact principle and the math is wild.
He calls it "phase transitions in human networks." When you're stationary, your probability of a lucky event is limited to your existing surface area: the people you already know, the places you already go, the ideas you've already been exposed to. Your opportunity window is fixed.
When you move, your collision rate with new nodes in a network increases nonlinearly. Double your movement (new conversations, new cities, new projects) and your probability of a serendipitous encounter doesn't double. It roughly quadruples. Because each new node connects you to their entire network, not just to them.
Richard Wiseman ran a 10-year study at the University of Hertfordshire tracking self-described "lucky" and "unlucky" people. The single biggest differentiator wasn't IQ, education, or family money. Lucky people scored significantly higher on one trait: openness to experience. They talked to strangers more, varied their routines more, and said yes to invitations at nearly twice the rate.
The "unlucky" group followed the same routes, ate at the same restaurants, and talked to the same 5 people. Their networks were closed loops. No new inputs, no new collisions.
Luck isn't random. Luck is surface area. And surface area is a function of movement.
The lobster emoji is doing more work than most people realize. Lobsters grow by shedding their shell when it gets too tight. The growth requires a period of total vulnerability. No protection, no armor, soft body exposed to the ocean.
That's the cost of movement nobody posts about. You have to be uncomfortable first. The new shell only hardens after you've already moved.
Completed the full test suite:
Unit tests, Integration tests, Fuzz tests, and Invariant tests, all passing.
Next step: Frontend and The Graph for the historical data communication layer.
In 5 years, I didn't just build in Web3.
I moved the ecosystem.
Mass adoption. Real-world problems solved. My fingerprints on how this space grew.
Oh — and the body? Built different too.
Not a dream. A deadline.
This reminds me of a fascinating story I read,of when in the 1970s Daniel Everett,a linguist and Christian went to the Amazon jungle to convert a tribe called the piraha people to Christianity and completely failed for one crazy reason 😂😂
When Daniel Everett arrived with his wife and kids at the remote Pirahã village in the Amazon, His mission was clear…learn their language,translate the New Testament,and convert this isolated hunter gatherer group to Christianity.
What he encountered instead was one of the most radical cultural and linguistic worldviews ever documented 😂.
From his experience,Everett eventually formalized what he called the “Immediacy of Experience Principle”. What this means in essence is the Pirahã culture and grammar strongly constrain what can be meaningfully discussed or believed…to them,knowledge must be anchored in direct,personal observation or at most in the recent testimony of living people you know.
Things that happened long ago,that no one alive has seen,or that exist only in abstract or supernatural realms fall into the category of what they called xibipío (“gone out of experience”). They don’t deny it outrightly.. to them, such things simply carry no weight and are not worth serious talk.
This principle shapes everything for them… and is why they have No creation myths or origin storis , No numbers beyond rough quantities like “a few” or “many.” , No recursive embedding in grammar (you can’t easily say “kelvin’s brother’s house” … you say two separate sentences). Their Stories and discourse stay tethered to the here and now.
Now Christian theology, by contrast, is built on precisely the kind of claims the Pirahã worldview filters out…A distant creation,Miracles and events from thousands of years ago, A savior no living person has met, Salvation and afterlife described in ancient texts.
Everett tried …He told them the story of Jesus..his birth,teachings,death,and resurrection. The Pirahã listened politely,then asked the questions their language and culture demanded…
“Have you met this man?”
“Did you see him?”
“Did your father see him?”
When Everett admitted he had not , that these events happened 2,000 years earlier and were known only through a book,the conversation effectively ended 😂.
“That’s interesting,” some of them would say, treating the Gospel the same way they treated any other distant tale…as something outside lived experience, therefore irrelevant to how they live and what they believe.
Notice It wasn’t hostile rejection(like the one you’d get from the people of the sentinel islands in India). It was epistemological incompatibility. The theology couldn’t even gain traction because their entire system of knowledge validation rejected second hand ancient testimony.
Everett kept trying for years. He failed to produce a usable Bible translation. Meanwhile, living among people who were profoundly content, generous, and empirically grounded …with no concept of sin, eternal punishment, or a distant deity.
By 1982 he himself started havinv serious doubts about his beliefs and by 1985 he had quietly become an atheist. The man who had come to convert the Pirahã had instead been “converted” by their way of seeing reality.😅
As Everett later wrote and said in interviews, the deepest challenge wasn’t an argument against Christianity. It was living inside a culture where the very criteria for what counts as real knowledge made supernatural historical claims feel as weightless as yesterday’s dream.
The Pirahã didn’t need to debate theology. Their language and worldview simply had no slot for it and, in the process, they helped a missionary lose his faith without ever raising their voices.😂
Makes you wonder, what would a Christian say the fate of these people is? Eternal torment? We can all see how that would be problematic.
Would they somehow make heaven and get judged by how they live their lives? But That would make the whole Christian message irrelevant. 🙂
I spent 9 months, thousands of hours, and my parents' money on a startup that was already dead.
I thought I was being a "hard worker." I was just being delusional.
I’m finally breaking the silence. Here’s how I failed, got schooled, and why I’m back at Day 1. 🧵
I remember a bike man at Keffi saying to me in Hausa, "Mutuwa dole" which means death is inevitable! I was saying a silent prayer with my heart in my mouth all through the ride.😂🤣
There's a stark difference when you use Hausa Bike riders and Yoruba Bike riders.
You'd know these Yoruba guys have a family, waiting for them at home.
You’re air, you’re gravity, you’re the floor under her feet – always there, so constant she can’t even name it yet. Everyone else is novelty, you’re just existence itself, invisible because you never disappear. Hurts in a weird way, being so necessary you vanish. But you’re there, holding up her whole world. She’ll see it one day. Maybe.
Your journey's end reflects your choices. Succeed or fail, each outcome offers growth: gain XP, enhance stats, and discover loot. Every decision shapes your character.
In Questly, every quest is generated based on your character's attributes. Choose your path, face challenges, and watch the story unfold uniquely for you. No two adventures are the same.
Definitely my coolest project yet. Questly is a quest-driven fantasy RPG.
You mint a character and start an AI-generated quest tailored to them. The best part? You decide the path.
Love fantasy novels, manhwas, mangas, or comics, but hate when the author ruins it? Now you forge your character’s destiny.
No plot armor. No lazy endings. Just your story.
Let’s ride.
@garyvee@farokh@beaniemaxi@pranksy@gmoneyNFT@CryptoWendyO@NFT_NYC@opensea@rarible@zora@blur_io@beeple