I found the time to do another gamejam - Here's my entry for #GMTK2025.
It turned out pretty fun to play - I recommend trying out a few different seeds and/or adding segments if you give it a go. The tracks are procedurally generated.
Give it a go!
https://t.co/nn1gGsxD08
Didn't get a lot done for my Kenneyjam 2022 entry, but I am happy I managed to submit. It's more of a tool than a game, but hey, it's something!
I really love the retro asset packs, they look great :D
#kenneyjam
#GMTKJam
Wrapped up my first solo gamejam! It ended up as a casual puzzle game to tickle your brain with. Pretty happy with the result!
https://t.co/Oo3x4mHOdU
@pixema_pixel The darkness tiles are animated sprites with 4 frames, no other logic. The lights are node2Ds with a radius var, I attach them to other nodes.
The key part is a manager script that moves the darkness tiles when the camera does and updates each to a new frame based on the lights.
Behind the scenes, this all is just a big group of sprites that moves along with the camera just out of view. Filling the whole scene killed the performance :') 2/2
Realised there's a few other components of the system I didn't show off but wanted to. It also supports multiple light sources and I can tweak the radius at runtime! 1/2
@Saultoons It does highlight how cartoon and pixel art can align really closely as styles, especially with outlines! I've always liked that similarity :)