its been a little over a year that i have begun my jouney into #3dart and #3Danimation using #blender. I have had a long and treacherous learning experience, but i think that experience has paid off, here is some of the amazing art and animation i have created in my first year!
YouTube demonetized me for "inauthentic content".
This is what I make 👇
It takes at least a week, a render farm, and advanced skills to create a 3D video like this. I work too hard for it to be labeled as low effort.
My appeal was rejected.
Please @TeamYouTube, review my case
I want to talk about the in-game mod browser and monetization, but first: this is not a final answer or a locked policy! I'm brainstorming with the community because this is one of those decisions that can shape the game's future, and I want feedback before we commit to the exact model.
I've had people in DMs tell me Hytale needs paid mods, because modders put real work into their creations and should be able to earn from them. I've also had people tell me paid mods would destroy the ecosystem, because the mod browser would stop feeling like a place to explore and start feeling like a store.
Both sides have a point, and I don't think you have to pick one or the other. The model I keep coming back to is a hybrid that hasn't really been tried before: protect the player experience in-game while giving creators strong ways to earn player support.
Important note: none of these changes the EULA. This is not about taking away what modders can do outside the game. It's about what we choose to show and promote inside the in-game mod browser.
Here's my thinking: I want players to open the mod browser and feel like they're walking into a community library of cool things to try, not a shopping mall.
That doesn't mean I think modders shouldn't make money. Quite the opposite. I bring years of experience in modding and monetization, and I know the scene has evolved a lot. Creators put serious time into their work, and great modders should be able to build an audience, earn support, and make a living from what they create.
But there is a real cost when the first thing players see in a mod browser is price tags everywhere.
Mods are most magical when trying them is easy. You see something weird, useful, funny, beautiful, or ambitious, and you install it because there's no friction. That sense of discovery matters a lot to me.
There's also a deeper problem with paid mods that people don't talk about enough: the incentive structure between the game developer and the modder.
Imagine a creator makes an amazing fishing mod and sells it for $5. It gets huge. Later, the game team decides that fishing should be part of the base game. Suddenly, there's tension where there shouldn't be any. The creator feels like the game is stepping on their work, and if the studio is taking a cut from mod sales, it now has a financial incentive to leave feature gaps rather than fill them. Why add fishing to the base game if you're making money from someone else's fishing mod?
I really don't want that relationship. Our goal is to make a great game, give creators powerful tools, and let the whole ecosystem grow around that, not to leave holes for modders to fill and monetize.
So the direction is: mods in the in-game browser are free to install. No price tags in the browsing experience. No paywall as the default relationship between player and modder.
But creator support should be real.
We will give players ways to support their favorite creators, make creator profiles matter, highlight great work, and offer Hytale-side rewards for supporting modders: badges, titles, cosmetics, and so on. For example, if a player supports several creators, they get a special reward from us, not because they bought a mod, but because they supported the people building the ecosystem.
Longer term, there's room for something closer to an in-game Patreon-style system: support a creator, get early access to experimental builds or extra creator updates, while the mod itself stays free to browse and try. That part needs careful design, and I don't want to overpromise the exact shape today.
The principle is what matters: support should be pull, not push. Players should feel invited to support creators they love, not pressured every time they browse.
We make money when people buy the game and through optional cosmetics. That gives us a cleaner incentive structure: make Hytale better, invest in player experience, and help creators earn because players genuinely value their work.
BTW, if we ever handle creator payments directly, the only reason to take a cut would be to cover transaction and operational costs. We're not designing this around taking a percentage from modders.
This is not the obvious business-maximizing route. I know that. But I think it's the right one for players. I believe that if we are players first, we will do great in the long term.
I'd rather have a modding ecosystem that feels open, generous, creative, and alive than one where every cool idea immediately becomes another checkout screen. I believe we can help modders make great money while giving players a much better experience than a storefront-first model!
It will take time to get right, and some details will change as we build it. We'll share more as the mod browser takes shape, and I genuinely want to hear what players and modders think about this direction.
@Fuzzygoat@IsThisA3DModel am i missing something? ai is far from being the future… this mesh gave me an immediate headache looking at it. the more you zoom in the worse it gets. to me, this is like screwing up an order then saying the manager or someone else will fix it. its sickening to praise it
Travis Howe (Animator @ Sanzaru Games 2018-26) - "A while back, a team was assembled to pitch a remaster of Jak & Daxter. I was asked to animate an IGC shot-for-shot, to show what this updated version would look like."
- not commissioned by Sony
- a fan pitch to gain permission
This developer is making a game where you play as a cute ball of slime exploring Tokyo, but you must stay hydrated. Seriously.
- Real slime physics
- Complete mission
- Insanely adorable
Is this something you'd play?
3D modeling a Fernet bottle on a 2007 Nokia
The author is Dante Leoncini, an Argentine programmer and 3D designer who built Blendersito from scratch in C/C++ for Symbian OS starting around 2022.
"We don't agree with the way this rule has been characterized". Doug, the rule was in very clear English and was extremely easy to see the massive way it can, would, and could have been used to effective cut rates and reduce payments. There was no ambiguity in the phrasing on how it could be weaponized against veterans who are receiving treatment and medication merely masks symptoms thus could be portrayed as an "Improvement".
I am 80% disabled and my major disability includes a ruptured risk & Bone spurs in my L3/L4 that cause agonizing pain, loss of feeling from the hips to my toes, loss of mobility due to lockup. I consume on a routine basis multiple high dosage nerve blockers, steroid packs, anti-inflammatory, and pain medication along with Bi-annual injections + Supplemental injections at the ER on an as needed basis.
Under your amendment and policy change an evaluator could easily determine my condition has met the Lower rating category as I went from fairly immobile to somewhat mobile. Using your policy guidelines, you could ignore the fact that without medication I am nearly crippled; however, with a small pharmacy with of drugs I am only partially. This you could cut my benefits in half easily.
Our disabilities do not vanish because we medicate or receive consistent treatment. Our brothers and sisters PTSD has not been cured because they receive therapy and take so many medications they are almost comatose but able to interact again with crowds.
Your policy is basically saying "Hey, if we sweep the dirt under the welcome mat, the house is clean. But don't forget to leave some bleach in the corner, so it also smells clean" while not actively cleaning or in our case resolving the underlying medical conditions that will stay with many of us till we meet our maker.
So pardon me, when I call complete bullshit on this notion you disagree with the "interpretation". Ya'll have proven to be untrustworthy so your word, does not override the text.
Don't worry about this; the future of Hytale modding is going to be much better, and I will make sure of it. I have a long-term solution, but I need a few months to complete it before I can discuss it publicly. The in-game mod browser will include features that benefit modders and players, and it will change the modding scene for the better.
Remember, I take 0% from mods and servers, so I'm more incentivized to improve the players' experience.
I want players to have access to tons of content for free, but I also want modders to be rewarded. Reduce gatekeeping as much as possible.
If I were a Hytale modder today, I would heavily focus on making mods accessible and growing my brand/name.
I have generated 1,000,000+ views for Indie Games in the last 30 days.
For Free.
If you are an Indie Dev, I want to promote your game. Comment them below.
If you know some Indie Games that need some love, share them below.
Hytale is setting a new standard for the gaming industry! 🛠️
By making modding tools a launch priority, they've inspired the teams behind Core Keeper and Kyora to do the same.
I am honestly surprised by the hate @LukeRoss_00 is getting from parts of the VR community.
This is someone who enabled VR experiences for games like Cyberpunk that we would otherwise never be able to play in VR. That takes enormous time, skill, and persistence. Wanting to earn money for that work is not outrageous. It is normal.
His mods are optional. Patreon is optional. If the price is not worth it to you, do not pay. That is exactly how a free market works. Nobody is entitled to someone else’s labor for free.
If someone made a better or free alternative, people would stop supporting Luke. That would also be fair. The reality is that nobody else put in that level of work.
The copyright argument also feels dishonest. He is not redistributing assets or games. You still need to buy the original title. In fact, many people bought these games because his mods exist. I am one of them.
If we start attacking people who are actually capable of making a living building VR experiences, especially when big studios refuse to invest in VR, then we should seriously ask ourselves where this community is heading.
We should be thankful for people who move VR forward, not punish them for it.
Sebastian