A terminally ill gamer wanted to spend his final weeks playing Doom: The Dark Ages but couldn't afford it
His caretakers secured him a PS5 and portable setup to play from his hospice bed
Take-Two has confirmed that Grand Theft Auto VI is still on track to launch on November 19, 2026, exclusively for PlayStation 5 and Xbox Series X|S.
The game’s official marketing campaign is set to kick off this summer, “You'll be pretty astonished by the creativity Rockstar's marketing team will bring to consumers in the coming months.”
Epic published a list of "Anticipated Titles" which *may* include new collabs, as some of the titles already have confirmed Fortnite collabs 🔥
- LEGO Batman: Legacy of the Dark Knight
- Subnautica 2
- Resident Evil Requiem
- 007: First Light
- Crimson Desert
- Seven Knights Re:BIRTH
- Screamer
- Control: Resonant
- Mongil: Star Dive
- End of Abyss
- Chrono Odyssey
- Ember and Blade
- Lords of the Fallen 2
- Out of Words
- Tides of Annihilation
- Kingmakers
- Phantom Blade Zero
- REANIMAL
- John Carpenter's Toxic Commando
- Infinitesimals
(Noticed by @HYPEX)
Journalist Greg Miller says they’re in talks with Rockstar Games for a GTA 6 preview 👀
“Andy’s gonna be previewing GTA 6. I got some emails from Rockstar…”
Grand Theft Auto VI's November 19, 2026 release date is drawing nearer, and Take-Two Interactive is so confident that this time its real, it's announced that the game's marketing beats will begin this summer. https://t.co/eNEqqUr6z3
Grand Theft Auto VI will not use generative AI, confirms Take Two CEO.
"Generative AI has zero part in what Rockstar Games is building. Their worlds are handcrafted. That's what differentiates them.
They're built from the ground up, building by building, street by street, neighborhood by neighborhood. They're not procedurally generated, they shouldn't be."
(via @GIBiz)
Grand Theft Auto 6 will not feature any Generative AI:
"Specifically with regards to GTA 6, Generative AI has zero part in what Rockstar Games is building. Their worlds are handcrafted. That's what differentiates them. They're built from the ground up, building by building, street by street, neighborhood by neighborhood. They're not procedurally generated, they shouldn't be. That's what makes great entertainment", says Take-Two CEO Strauss Zelnick.
More ➡️ https://t.co/3w8XLBckyY
#GTA6 #GrandTheftAuto6