@kirill_all_ Я навайбкодил веб-аватара с которым можно общаться голосом и через него же его дописывать. А ещё он имеет зрение и может комментировать происходящее на экране/камере. И крутится всё это целиком на локальном железе.
All of it is wrapped through OpenClaw, which basically gives it full access to its own containerized system and toolchain.
Now I just tell the avatar what features it should implement for itself, and it goes and builds them while commenting on me playing games.
Future is now.
Everything runs purely on local models: one 3090 with Qwen3-VL for vision, one 3080 with Silero VAD, Whisper-large-v3 STT, Qwen3 TTS, and Rhubarb for lip-sync. One 5090 running Qwen3/OSS as the brain (though I actually prefer how it behaves when routed through the cloud).
I've implemented a Gaussian Splatting renderer in VRChat! It was tricky, but turned out to be feasible.
I've also made a public gallery with 12 splats you can check out: https://t.co/qjJaGSRrCJ
By the way the renderer is open source! https://t.co/3OS0RbeB7a
I've tried a few character chatbots, but each one, after receiving a brief summary of the last few years of my life as part of the introduction, goes nuts, starts saying how sorry he is that this happened
an embedding space for character archetypes in storytelling.
search by character name or description. explore semantically similar archetypes by scrubbing through the map.
express their vibe through color
soon? merge archetypes together or deconstruct them.
@Roniakia@60 А из критичных изменений - люмен, да нанит. Не спорю, разработку ускоряют здорово, выглядят классно, но блять. Такими темпами скоро будем сырые данные отгружать и удивляться, что мейнфрейм не тянет.
@Roniakia Я работаю фуллтайм с ue и это просто пиздец и становится только хуже.
4.27 просто летал, а с dlss спокойно вывозил 4к@60 и ещё оставалось на какую-нибудь симуляцию жидкости. 5.0-5.2 в целом терпимо, но местами не без апскейла. 5.4 уже просто нах*й задыхается на том же железе.
The plugin itself can be found on GitHub (https://t.co/MI6kdBVH8b). If you have a Launchpad that you would like to connect to UE, feel free to ask—I will help you set up the layout.
Why not turn the launchpad into a macro control panel for managing effects in Unreal Engine? After all, the controls on the launchpad are perfect for my workflow, and considering that MIDI is not a novelty, I can map it to suit my needs. #UE#UE5#UnrealEngine#Launchpad