I can't believe I finally get to say this. SDL3 is officially ABI locked!
We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today!
https://t.co/9Zf1cJrHn4
The SDL3 GPU API has landed in main!
I donโt think Sam and I realized how much heavy lifting we would be doing on the rest of SDL3 when I originally conceived of the GPU project, so Iโm grateful that Ethan and his team took charge of this work.
love math facts of the form, "every number has <property>, except 1, 6, and 246290120935686234782345123509135756. Those are the only 3 exceptions"
I've just discovered what is most likely my favourite use of user-defined type literals in C++ - much more type safe and automatic number literals.
#cplusplus#cpp#gamedev