More gamer than content creator.
Will happily school those who are eager to learn.
Gameplay and Live streams @YouTube and @Twitch
#GodOfWar#DOOM#Tekken
After one week and 3 rats I'm done with #ArcRaiders. Forcing pvp on people who just want pve is the wrong move. The in game world is cool enough to support a pve only mode and players who want pvp should have a mode where they know everyone else in the lobby also wants the smoke.
Is this really the future of God Of War? Or Should we be mourning the imminent death of Kratos? #GodOfWarLaufey is quite the departure from what I was expecting so I have to ask, is @SonySantaMonica cooked or cooking? Don't forget to tip your server! https://t.co/mw7v3XyKYL
This current version of TEKKEN 8 season 3 has been the most fun I've had playing TEKKEN 8 since launch. Thank you to everyone at team Tekken who has fought to improve the player experience.
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!
@Frank6712333384@tekkenUlsan I'd argue if folks want to complain about something, both implementations of power crush and guard break need to be talked about before this particular low.
@authenssion I agree with you, but at the same time this is Tekken 8. Every character in this game is over tuned and unless we see the system wide changes I want, Kuni is fine as is.
Still can't believe they thought she needed a complete redesign though. Who was complaining?
Why are so many people complaining about this low being -12 when you can just hop kick her for 80 damage? She has to hit you with this 4 times to get equivalent damage. I'm not afraid of BT 1+2.
@authenssion Didn't realize those OG videos were still public LOL. Glad you enjoyed them though, I wish the original Kuni play style was better preserved.
At -5 vs Kuni what are you afraid of? All options besides BT 1+2 can be stepped unless I'm mistaken. Maybe I just don't get it yet.
Announcement:
After 20 incredible years, I have left Bandai Namco Studios.
Thank you all for your support.
【ご報告】
バンダイナムコスタジオを退職いたしました。20年間、本当にありがとうございました。
#TEKKEN#TEKKEN8#鉄拳8