An up-close demo of how the Disney’s wind model’s parameters like Air density, Lift and Drag coefficients, and wind strength affect the cloth dynamic.
Every single update to BeadsGPU make apparent how the engine, aimed to be a unified physics simulator, could be taken further.
@LeeLeepenkman That's really creative. Now I'm curious about how the Aurora would look if you implemented the Disney's wind model I used in BeadsGPU (as referenced in my latest tweet).
BEADSGPU - Cloth + Wind
I added wind so that the dynamic behavior of the cloth could be more seen. ‘W’ toggles the wind forces On and Off.
I’ve got to switch the wind model to a more physically-based one.
#webgpu#cg#3d#physics
@yacineMTB I haven’t really considered AI labs as a place for physics programmers. Though I noticed recently that there is growing interest in the field of Differential Physics (basically Physics sims with Backward-propagation to achieve a certain goal)
I will look into that, thank you.
@yacineMTB Fluid sims don’t directly solve the Navier-Stokes equations.
Even the ones we find in CG papers are approximations of them.
They are more of guidelines than strict rules. Folks in CG cares more about artistic visuals, rather than parallel realism.
BeadsGPU major updates.
I implemented the Disney Studio’s wind model I found in their one-page paper “Simulating Wind Effects on Cloth and Hair in Disney’s Frozen” by Wilson et. al.
Their model blends seemingly well with my physics engine.
Added GUI for real-time adjustments.
As we approach mainstream cross over, our server will go down under heavy load.
Consider mirroring our browser distro so you can serve when we can't if such things interest.
https://t.co/96ajLnpKPw
Our sites will be inaccessible if load is extreme.
We'll scale as we can.
@XorDev It’s fascinating & difficult to believe that I was just a high school graduate who didn’t even like or know math when I started learning CG dev (especially physics dynamics) by myself.
Only persistence and the support of the likes of @Infinity__Live kept me going.