🎉 A big shoutout and congratulations to the winners of the second round of the Kotlin Foundation Grants program:
🏆 Konsist
🏆 Compose Rich Editor
🏆 Multiplatform Settings
🏆 Ultron
🏆 Orbit MVI
Learn more about these libraries and their proposals. 👇
https://t.co/9OM7LLT3Ma
If you're looking for an MVI library and don't know which one to pick @mattmook has got your back!
Thanks for the comprehensive comparison!
https://t.co/kLShzUBDJ6
Some exciting news to share.
We’ve just released our new docs website for Orbit under https://t.co/wHvDGYZK2p 🎉
Orbit is now also on Twitter @orbit_mvi !
@MarkIAllison I'm really sorry to hear that Mark, i know you've enjoyed writing articles as much as we lived reading them. I hope you find a way forward. All the best
Into MVI architectures🏛?
Then you should not miss the talk from @TheAngroid and Matthew Dolan as they'll teach us "How to write your own MVI library and why you shouldn't"
https://t.co/5QPHy5Bpc6
4/n
During this #dcEMEA session, Matthew Dolan & @TheAngroid will show the best practices for using an #MVI system in your application. Full abstract: https://t.co/PR4izgwKGa
Happy to announce we'll be #liveatdcemea with @mattmook presenting "How to write your own MVI library and why you shouldn't". Join us for tips, tricks and best practices for MVI on #Android !
🥳 Kotlin 1.4 is released!
It brings the speed and quality improvements that were frequently requested by the community. On top of that, you can check out SAM interfaces, along with other exciting features!
Try the new Kotlin 1.4. Details here ➡️ https://t.co/LZpHfWxF2X
@foxygames_uk Definitely an amazing showcase, but what bugs me is the sheer volume these detailed models must be taking on disk. It's unrealistic to expect the same level of detail from a several hour long game than it is from a 10 minute tech demo.
A group of extremely talented mobile engineers I worked with recently just got laid off. Android and iOS. If you know about anything in London or remote please reach out. RTs appreciated. #AndroidDev#iOSDev
Tomorrow at 9am Pacific Time, PS5 lead system architect Mark Cerny will provide a deep dive into PS5’s system architecture, and how it will shape the future of games.
Watch tomorrow at PlayStation Blog: https://t.co/bgP1rXMeC8