@cursedvisionary I remember meeting someone named Skyshatter Kick a week ago
Skyshatter Kick, if you're reading this then please know the parry button is still F :sob:
I like how destructible cars in car games is a massive problem for car brands somehow but an industry giant absolutely butchering their logo with AI is somehow ok
@MaliciousMeans Still surprises me that there are some people still insisting on using this crap
They didnt even let me download GTNH off of them through Prism (GTNH is goated though so I just got it off their website)
Our vision for multiplayer photorealism is a hybrid architecture merging 3D cloud gaming with AI video upsampling on the edge. The video model and our cloud 3D engine can potentially drive each other bi-directionally, acting as both an upsampler as well as a real-time dreamer, generating parts of the 3D scene in real time.
You can check out an early playable demo here from our Roblox Labs Team. Our video world model uses the Roblox Engine as a programmable harness, layering structured logic, state tracking, and multiplayer participation onto the generative power of action-conditioned world models.
@DecimalCubed I *especially* hate the fact that they're sorted as "Sound Effects"
I've found this neat trick to be useful quite a lot of times though, It's not exactly perfect but it's good enough for finding placeholders until i replace them later